The message is printed from CGCTFQuickplay_PlayerJoining::BYieldingRunGCJob, but this function is ever called? I can't find "quickplay" in server's log files. Can someone confirm that the message is really logged?
The TF2 Quickplay Overview article should be updated to include some info about "tf_server_identity_disable_quickplay" cvar, which seems to be the only way to add the "noquickplay" tag to server's tags list. Using something like sv_tags "noquickplay" in server's config does nothing... ----- Original Message ----- From: Asher Baker Sent: 06/29/11 11:12 PM To: [email protected], Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Matchmaking log ? The message is "(Quickplay) Incoming player (%d):\n", and it seems to be a log print. On Wed, Jun 29, 2011 at 9:06 PM, Dominik Friedrichs <[email protected]> wrote: > I've searched the binaries for strings like "match" and "quick" but couldn't > really find anything convincing. It may be one of those: > > "Found a matching game" > "Received a join request" > "Join request approved" > > You could log the console output to a file in case this message is only > printed to the console with this command: > > con_logfile logs/console.log > (and maybe use sv_logflush 1) > > Then once some clients joined, check out if there is any message around the > time they connected. Let me know if you find anything... > > On 2011/06/29 21:16, Andreas Grimm wrote: >> >> Hello, >> >> the update log said: >> "Added a server console message when a player is sent to the server via >> the matchmaking system" >> >> 1. Will that message send into the file log and the UDP log, too? >> >> 2. If (1. == FALSE) ... why not? >> >> 3. If (1. == TRUE) ... How does it look like? >> >> 4. Suggestion: A server event for that would be usefull, too >> >> Atm I have no idea if my servers are really in the quickplay pool or not. >> cl_gameserver_list doens't give any usefull information here, because even >> servers with a disabled quickplay have the same good status as the vanillas >> where it's enabled. >> >> Any info would be great :) >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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