Could we get some further detail on exactly what the scoring/trend
stuff in the console output means? A couple of my servers are
generally reporting as "Slightly Downwards" and yet they're full most
of the day. I'm assuming this just means they're near the top of the
list where things are constantly being shuffled, and that "downwards"
does not translate to "your server's score sucks".

Could we expect to see more tools to determine our servers' rankings
in the future? I don't mean a command to tell us "Ranked xxxx / xxxx"
or something in those sort of terms, but just some way of letting us
know if we're doing things right with our server to retain players and
keep a high score.

Is there any plans to add anything to the server's registered Steam
ID's community page? A "TF2 server op" badge or something?

On Thu, Jul 28, 2011 at 12:19 PM, Fletcher Dunn
<[email protected]> wrote:
> Hello all.
>
>
>
> An update earlier this week contained an adjustment to the scoring bonus we
> give to Valve servers for quickplay servers.  There is still a bonus when
> inexperienced players are searching.  However, the bonus decreases as they
> gain play hours, and it drops to zero at around 20 hours of play time.
> (Don't take the specific numbers too literally, all the details are subject
> to tweaking, of course.)
>
>
>
> Our goals with these changes are:
>
> * Ensure that new players have the "vanilla" TF2 experience.
>
> * Integrate experienced players into the regular community, help them
> discover the diversity, and let them find the experience they want.
>
>
>
> Your servers are competing with Valve servers on an equal footing for
> quickplay customers.  In fact, my guess --- although I don't really have any
> data to back this up --- is that directing the noobs towards the Valve
> servers actually gives them a disadvantage.
>
>
>
> Your humble servant,
>
> Fletch
>
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