This sounds like good news for garrysmod, too! Thanks Valve guys! :D 2011/7/28 Fletcher Dunn <fletch...@valvesoftware.com>: > It was not a gcc bug, it was just gcc behaving differently (properly?) from > VC on some very iffy code. This caused bad damage calculations. We believe > that this then resulted in bad forces being calculated, and then physics > code exploding the stack, a type of crash that is notorious for leaving > little or misleading forensic evidence behind, and preventing all the usual > error reporting from working. Plus, the code worked as intended on VC. We > also fixed a problem at a global level to prevent NaNs or any numbers way > out of expected range getting into the physics engine to begin with. I am > hopeful, but not 100% confident, that this same issue was affecting the Dr. > G weapons. > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison > Sent: Thursday, July 28, 2011 1:15 PM > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 update coming this afternoon > > > > Good job all glad you fixed the problem. > > What was the GCC error by the way? It'd be interesting to share with us > developers! > > On Thursday, 28 July 2011, Fletcher Dunn <fletch...@valvesoftware.com> > wrote: >> We have fixed the crash related to the mantreads. (We also found a >> problem with the damage calculation.) The problem was gcc-specific and thus >> only affected Linux servers. We are mostly sure (though not 100% sure) that >> a similar problem was happening with the Dr. G weapons. >> >> >> >> This update will probably be an optional update, since it isn't critical >> for clients. But of course all the server operators will want to make sure >> and get it. >> >> >> >> Further bulletins as events warrant. >> >> >> >> Your humble servant, >> >> Fletch >> >> > > -- > > > > > > Kind regards, > > Saul Rennison > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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