And this update is now live. Please update your servers through HLDS. On Wed, Aug 31, 2011 at 7:43 PM, John Gibson <[email protected]>wrote:
> Everyone, > > To give you all a heads up we're going to be releasing an update to the RO2 > beta in about an hour (or less) that will address some of the more serious > issue we discovered in the first day of the beta. You'll need to update your > servers to maintain compatibility with the clients. Here is what will be > updated: > > - Fixed the server browser being slow/laggy > - Fixed some crashing issues with the server browser > - Fixed certain maps crashing in countdown game mode when 64 players would > respawn at the same time > - Fixed some icons getting stuck on the screen (FT1, FT2, etc) > - Fixed choosing (defaults) in the key config menu removing keys > - Fixed some debugging tools so us devs can figure out what is causing > crashes easier > > A few other things I figure I should mention: > > *A note on affinity* > > I made a mistake on my own test server last night when setting the affinity > in the commandline that I thought I would mention as other might make the > same mistake. Core 0 and 1, 2 and 3, 4 and 5, 6 and 7 are each just 1 > physical core if you have a quad core with hyperthreading enabled (i.e. > "Core" 0 and 1 are actually just one physical core). I made the mistake of > setting my affinity for 2 different 64 player servers to 2 and 3. Well 2 and > 3 are actually 1 physical core, which made the that core's CPU peg and the > servers on that core to lag out. So I would put the affinity on all odd or > all even cores such as 0, 2, 4, 6 or 1, 3, 5, 7. In other words, to keep > from overlapping, don't mix and match odd/even cores on the affinity. As a > reminder, the commandline switch for this setting is: > > -PREFERPROCESSOR=x (where x=0,1,2, ...) > > So for example: > -PREFERPROCESSOR=0 > Would set the game thread's affinity to the first core. > > *A problem with the server welcome screen text* > > We discovered there is a problem with setting up the server welcome > screen's text (the screen that appears when people join your server). If you > use the tool in webadmin to set this up, it will save the text color with an > alpha value of 0, which means it is invisible. We're going to fix this up > soon, but in the meantime here is a workaround. You can manually set the > color in your ROGame.ini file in this section: > > [ROGame.ROGameInfo] > ClanMottoColor=(R=0,G=0,B=0,A= > 255) > ServerMOTDColor=(R=16,G=0,B=0,A=255) > WebLinkColor=(R=16,G=0,B=0,A=255) > > Make sure the alpha is set to 255, as that is what the problem is. It was > setting the alpha to zero which is invisible. > > Thanks, > > John Gibson > President > Tripwire Interactive >
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