We uploaded the update to Valve yesterday evening. Since it is a holiday
weekend, I'm not sure when it will get pushed out. They don't usually push
updates out over the weekend, so if it goes out it will basically be a big
favor to us :)

Regarding the question about ranking, that was answered on this mailing list
already, and is also posted up on the Tripwire dedicated server forums here:

http://forums.tripwireinteractive.com/showthread.php?t=57434

Just scroll down to the section that says "Hosting Ranked Servers"

Cheers,

John


On Sun, Sep 4, 2011 at 1:34 PM, Bobby Broughton <[email protected]>wrote:

> Hey John, ****
>
> ** **
>
> Any more news on this update?****
>
> ** **
>
> Also has the question about ranking been answered?****
>
> ** **
>
> Thanks!****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *John
> Gibson
> *Sent:* Friday, September 02, 2011 10:39 PM
>
> *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Update Coming
> Today - September 2nd****
>
> ** **
>
> Everyone,
>
>
> We ran into some last minute issues and it looks like we're going to have
> to push this update back. Hopefully we'll get it out in the morning. On the
> bright side, the admins in the EU will be awake to update their servers when
> it ships :)
>
> Regards,
>
> John****
>
> On Fri, Sep 2, 2011 at 8:51 PM, John Gibson <[email protected]>
> wrote:****
>
> In just a little bit we'll be releasing a required update for the RO2 beta.
> I'll post a changelog at the bottom of this e-mail, but first I'd like to
> address a few things specific to Server admins:
>
> *Speedhacking *
>
> Yesterday players started popping up using a speedhack (something that
> would allow them to move faster than they should be able to). We've
> implemented a system to detect this and allow server admins to configure
> what to do with the players (Kick, Session Ban, Perma Ban). You want to be a
> little careful with your punishment, as there could theoretically be false
> positives (although we got none in our testing with the default settings).
> By default Speedhack detection is turned on now and the default punishment
> is a Session ban. Here are the relevant settings and what they are used for:
>
> In ROGame.ini in the [Engine.GameInfo] section:
>
> MaxTimeMargin - set this to zero if you want to disable Speedhack
> detection. Otherwise, just leave this value alone
> TimeMarginSlack - this value can fine tune how sensitive you want Speedhack
> detection to be. I found 1.1 to be a good conservative value. Going as low
> as 1.05 is ok, any lower than that and you'll start getting a lot of false
> positives.
> MaxSpeedhackDetections - This is how many times the game will detect
> someone is speedhacking before kicking them. If they are detected
> speedhacking more than this value, they will get punished. I would never set
> this to less than 1, since 1 false positive would then get someone punished.
> The default is 2 (which means they get punished on the 3rd detection).
> SpeedhackPunishment - This is what to do with the player that has crossed
> the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 =
> Permanent Ban. The default punishment is 1.
>
> *Map List Update
> *
> For this update we are removing 2 maps from the beta maps, and adding 3
> more. The default map rotation will be automatically updated in your INI
> file. However, you must ensure you DO NOT add any of the maps not in that
> list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as
> clients will not be able to connect to those maps, and switching to them
> will cause the server to crash.
>
> For reference here is a new map rotation set up with all maps in the cycle:
>
> In ROGame.ini in the [ROGame.ROGameInfo] section:
>
> GameMapCycles=(Maps=("TE-Barracks","CD-GrainElevator","FF-Barracks","CD-RedOctoberFactory","FF-GrainElevator","TE-Gumrak","CD-Barracks","TE-GrainElevator","CD-Gumrak","TE-RedOctoberFactory"),RoundLimits=(0,0,0,0,0,1,0,0,0,0))
>
> Here is the changelist:
>
> - Turned on Speedhack detection and added a system to allow server admins
> to decide what to do with a player when they are detected using a speedhack
> (kick, session ban, or permanent ban).
> - Fixed PreStartDuration not working properly which caused the round to
> start prematurely after a map change.
> - Fixed getting stuck with a zoomed FOV when using grenades
> - Added ability to turn off anti-aliasing
> - Fixed floating meshes when a player dies
> - Fixed destructibles not updating their shadows when destroyed
> - Fixed DOF inside tanks
> - The ranked server system is now operational
> - Player progression stats are now saving and loading
> - Unranked servers are now showing up as unranked in the browser
> - Realism modes are hooked up and functional
> - Killing a tank now gives extra points based on the number of players in
> the tank
> - New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
> - Team balance changes. Commanders and top scoring players no longer get
> team swapped on death. The role select menu will not appear immediately to
> make it more obvious that you have died. Also, fixed a bug where an axis
> soldier could spawn on the allied team or vice versa.
> - Fixed some HUD icons sticking around on the screen
> - Fixed Countdown ending with time still on the clock
> - Fixed automatically firing your weapon sometimes when respawning
> - Fixed some issues with scoring in Firefight and prevented running out of
> reinforcements in this game type
> - F10 will now cancel a pending server connection properly when stuck on a
> loading screen ****
>
> ** **
>
> _______________________________________________
> Serveradmins mailing list
> [email protected]
>
> http://list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com
>
>
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