Something going wrong is inevitable. It's how you handle it when it does go wrong that matters. :)
On 28 Oct 2011, at 01:51, John Gibson <[email protected]> wrote: Well done would have been to not have messed up in the first place ;) But when we mess up we try and correct things as fast as we can. On Thu, Oct 27, 2011 at 8:43 PM, James Botting <[email protected]>wrote: > Well done guys. > > > On 28 Oct 2011, at 01:31, John Gibson <[email protected]> > wrote: > > Everyone, > > We now have this issue sorted. It will require an update on all servers > including Linux and Windows to stay compatible, as we have to also ship a > client update to fix the issue. This update will be rolling out shortly. > > Regards, > > John > > On Thu, Oct 27, 2011 at 5:07 PM, John Gibson <[email protected] > > wrote: > >> We've found a serious issue in the Windows dedicated server build for the >> Killing Floor Halloween update released today. We're working feverishly to >> nail down the issue. But in the meantime I would advise and request that >> anyone running a Killing Floor Windows dedicated server please take the >> server offline until we get this issue sorted. The game is essentially >> unplayable on a Windows server at this point. Linux servers appear to be >> fine, so for now players will have to connect to Linux servers. >> >> Thanks, >> >> John >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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