Well thank God it's not just me. Perhaps Fletch will see this and look into it. I've spent a lot of time and money on my servers since quick-play was released and sure hope I don't lose the player base I've worked so hard to build.
Take care and thanks for the confirmation. _____ From: [email protected] [mailto:[email protected]] On Behalf Of Tyler Davies Sent: Friday, November 04, 2011 9:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Player Count Drop After Halloween I'm having the same ordeal with my servers. And I know that it's totally unrelated to the amount of time people have been playing in it because over 10 people (almost constantly) had been connected for more than one hour on the day of the most recent update. Everyone who connected to the three of my servers stayed in for an avg. of 45 minutes to an hour and a half. Yet the next day, not a single soul from quickplay to be found, only the regular players. This all started happening after the Halloween update. This is very bizarre because we're normally full and people stay on for an extended amount of time (I'd say about 45 min - 1 1/2 hours) give or take 65-70% of the time. Maybe this should be looked into? I don't know. But I will say that people play on the servers quite a bit and now quickplay is discriminating my servers. I've seen other servers that cannot hold a single person in for more than 45 minutes yet quickplay keeps them full all day and night. I don't like saying there is something wrong.... but I think there is something wrong. On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! <[email protected]> wrote: I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them were running totally full of players until the day after Halloween. In fact they've been running full for months. Now all but one or two usually sit empty. It's like quickplay is not directing traffic to them anymore. Something is weird here. I don't get it. Is anyone else seeing something goofy like this. Mike -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of msleeper Sent: Thursday, November 03, 2011 3:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty So I'm not sure if this is related to quickplay or not, but I've noticed the past 2 days that my (pure vanilla, no SM or anything) quickplay servers have gotten next to no traffic. Which is very strange considering at least 1 of them usually is full of players, and since the start of the Halloween event they've been full nearly 20 hours a day. Am I just drawing the short stick getting quickplay players, or are people just bored with the Halloween stuff already? Or was there a change in the backend that I might be affected by? On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn <[email protected]> wrote: > Quickplay operates based upon the same data used by the server browser. So > whatever the max player count is as reported to the server player. > > > > Of course, the current player count is also relevant! :) > > > > - Fletch > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Terry Robinson > Sent: Thursday, November 03, 2011 1:43 PM > To: [email protected] > Subject: [hlds] TF2 Quickplay Server Capacity Penalty > > > > Does the quickplay penalty apply to servers with maxplayer set above 24, to > servers with sv_maxvisibleplayers above 24, or to servers whose current > player count is above 24? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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