After today's testing I understood mm_timer is doesn't matter. With or
without one there is same situation.

 

So, i don't know, how to call some thing, that I've found when I tested my
server. When the player sets cl_lw to 0, his hitbox is like a grid. See at
this picture:

http://s017.radikal.ru/i407/1112/ab/ae5f19b3e86f.jpg

And as I understood, the server receives hitbox signal like the grid, send
back same signal to players, that's why one player shoot wall and see random
"spray", but other players see his hitbox like the grid (like on last
screen, when cl_lw 0).

New tests have shown "clear" server (no rates configurations, no mods) has
this "hitbox problem". I think this problem is on all servers, but usually
people don't see it because public servers hold maps usually about 20-30
minutes.

Long time ago famous hostings of counter-strike servers (RU: gamefrag.ru,
forteam etc) solved this problem, and on it's servers was 2nd screen
situation (good accuracy) always, ever after server's restart or
changelevel. But 6 month ago something wrong and on all hosting's servers
1st screen situasion:

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Олег Ивашкевич
Sent: Sunday, December 04, 2011 8:51 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Hitbox Problem.

 

I use mm_timer 1.6 on my hlds. So, server's FPS usually is about 1000
(sys_ticrate 1200). I think "end" FPS is 1000 too, but I'm not sure, because
the server started in hide mode, like service.

 

From:  <mailto:[email protected]>
[email protected] [
<mailto:[email protected]>
mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Sunday, December 04, 2011 8:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hitbox Problem.

 

It'd be more helpful if you could tell us:

 

* what the server-side FPS was when the server just started

* what the server-side FPS was after an hour (when the accuracy gets better)


 

 

Kind regards,

Saul Rennison

On 4 December 2011 16:13, Saul Rennison <[email protected]> wrote:

Wow that is extremely strange.

 

Are you running any FPS boosters?


 

 

Kind regards,

Saul Rennison

On 4 December 2011 16:06, Олег Ивашкевич <[email protected]> wrote:

Hello, members.

 

I have some problem with hlds, try to solve but can't. May be there is
people, who saw and solved same one.

To business: all weapons have different hitbox ("spray"), and glock's one is
the least accurate. So this problem is more visible at this weapon.

By the way, rates on the server provide players to set best rates
(25000/101/101). Operation System of the server computer is Windows 2008.
Hardware is good.

 

So, when i just start my hlds, hitbox of glock18 (if shoot as fast as
possible) looks like:

http://s017.radikal.ru/i410/1111/fe/7da3fc0af065.jpg

But after around 1 hour glock's hitbox become awesome! See there:

http://s017.radikal.ru/i430/1111/93/bd05d83dac0d.jpg

*If you don't see photo, sorry, i don't know .com photohosts, tell me and
i'll reshare it.*

 

I just want to know, why it's happening and how to fix it that hitbox of
glock18 (so and other weapons) will be like on photo #2 always or like on
photo #1 but permanently.

 

Thanks. Imba.

 

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