It's been over a month to get steamgroups fixed for windows, thats just
uncalled for.
Seems like another Firday update has come and gone...
From: Fletcher Dunn <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>; "Half-Life dedicated Win32 server mailing
list ([email protected])" <[email protected]>
Sent: Friday, January 6, 2012 6:25 PM
Subject: Re: [hlds] [hlds_linux] L4D2 servers delisted?
The problem is caused by the "gamedata" field being inappropriately truncated.
The fix will require a new steamclient.so, which has a bit of inertia to
release. I'll let you know when we can get this fix out, but it will probably
be sometime next week.
I'm sorry for the inconvenience.
- Fletch
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Monday, January 02, 2012 3:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 servers delisted?
I tried what someone here said, shutting those down for few ours without help.
Still empty after all that time.
It isnt plugin related, i run l4d2 servers without any plugins.
It was the update which introduced blacklists. It seems that matchmaking does
not assign players to certain servers anymore. Only valve servers?
-ics
----- Alkuperäinen viesti -----
> On 02.01.2012 11:13, Martin Kolb wrote:
>
> > If I connect directly(which works), immediately people seem to be
> > able to join. So they can play one game. But they don't get selected
> > in the "regular" lobby connection process.
>
> Exactly the same I have experienced, as well as a friend who also runs
> 10 forks.
>
> > Is it related to SM? I got Superlogs running as well on these. Need
> > to test on a vanilla server.
>
> Actually, I haven't tried disabling SM, but since the servers actually
> work, and can be found in the serverbrowser, I would think that it
> isn't related to SM.
>
>
> /Peter
>
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