Actually, I think the issue is more that with Quickplay, Valve has effectively split TF2's traffic, and long-established servers are suffering as a result. Think about it - with the quickplay button, they are conditioning a whole new group of players to not even bother using the server browser. How many of those players will never experience anything other than stock maps, stock settings, and vanilla TF2? Couple that with the virtual army of valve servers that also dominate the server browser, and it almost seems that Valve is actively trying to slowly squeeze the life out of anything but vanilla TF2.
I'm not saying there is anything wrong with Vanilla - to each their own...but the fact that so many players who might have found our servers through the browser now will never know that they even exist because of quickplay means that unless you're willing to run homogenized, same-as-everyone-else's stock servers, then Valve (IMHO) is actively working to choke off your traffic. I get it - it's their game, and it's their belief that 24-slot servers and 15-20 second respawn times is the only way to play, and they would probably be content to see every other configuration disappear. It makes you wonder if any future Valve FPS's (if they ever make one again) will even have a server browser. Frankly, the current quickplay guidelines are a real kick in in the face to those of us who have been playing by the rules and throwing our full community support behind TF2 for 4+ years. I mean....what's the point of having such a customizable game if you do everything you can to insure all players see is stock servers? On Sat, Jan 7, 2012 at 4:17 PM, Cc2iscooL <[email protected]> wrote: > I think the main issue is that tf2 is slowly dying. Every day there are > fewer players and more servers. With quickplay it is difficult to make your > server unique and thus people will just click quick play instead of > favoriting your server. Also 32 player servers, need I say more? Lol. > On Jan 7, 2012 3:55 PM, "Stephen Yates" <[email protected]> wrote: > >> So we have a few servers and when I enter cl_gameserver_list, all of my >> servers come back with Standing: Good Trend: Downward Fast. It is >> amazing Valve has an entire section dedicated on how to register your >> servers and the importance of quickplay and yet they do not explain what >> the different rankings mean or how to fix them.**** >> >> ** ** >> >> Does anyone know what Trend: Downward Fast means as it relates to my >> servers? And I am not talking about the obvious, I am looking for the >> cause of it and how we can address it. Our servers have always stayed >> full, but recently they have been tanking and yet there are twice as many >> players than there where when our servers were at their “peak”. It’s >> almost like QP has killed our servers.**** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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