It depends on where you live. There was a bug that placed all servers
in the "US - East" location only. Now they're properly showing up in
other locations like "Europe", but they still all show up as well when
you use the "US - East" filter. So at least if you're using and has
been using the "US - East" filter you're absolutely right, the browser
is a lot slower.

On Sun, Jan 8, 2012 at 02:34, E. Olsen <[email protected]> wrote:
> Could be the huge amounts of new servers that have been added since F2P have
> bogged down the system - I know the browser certainly seems alot slower to
> me. I wonder what the actual count of Valve server is - it's got to be in
> the high 3 figures.
>
>
> On Sat, Jan 7, 2012 at 8:28 PM, Jason <[email protected]> wrote:
>>
>> Bruno, thanks for the reply.  I had seen fletcher's post, but that was
>> regarding the mass disconnects issue and did not see the correlation with
>> people who simply just cannot access their backpacks.  The more and more I
>> check the server browser, the less and less I see any of our 4 servers
>> showing up.  Only one is registered for quickplay and it's a vanilla 2fort
>> only server and it's getting less and less people.  Over the last 3 days,
>> there have been fewer than 20 connects.  Still has gotten worse since the
>> Christmas update too......so I dunno......
>>
>> Guess I will just focus on BF3 and let my TF2 servers just die a slow and
>> painful death.
>>
>> Regards,
>> Jason
>>
>> On Thu, Jan 5, 2012 at 7:23 AM, Bruno Garcia <[email protected]>
>> wrote:
>>>
>>> This issue will be fixed briefly. Check Fletcher's post.
>>> However, a couple of days ago some Steam servers went on maintenance
>>> causing the loose of your steam network connectivity, as well as your
>>> loadout in-game.
>>>
>>>
>>> On Wed, Jan 4, 2012 at 8:38 PM, Jason <[email protected]> wrote:
>>>>
>>>> I was curious if this is happening for other server operators or not,
>>>> whereby 1/3rd to a half of the server seems to experience loss of
>>>> connectivity to their steam loadout -- which also affects trading.
>>>> Rebooting the server doesn't seem to fix it, and it seems to go in cycles
>>>> and we have to 'wait it out' -- often I've been told this happens when 
>>>> Valve
>>>> is doing something on the backend or preparing for an upcoming update (not
>>>> sure how true that is), but the perception is since the Christmas update, 
>>>> my
>>>> servers seem affected more and more frequently.
>>>>
>>>> Is there ANYTHING I can do (server commands, adding master server list
>>>> IP to server.cfg, or whatever) to keep this to a minimum or not happening 
>>>> at
>>>> all?
>>>>
>>>> Thank you in advance for any suggestions or helpful comments.
>>>> Regards,
>>>> Jason
>>>>
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>>>
>>>
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>>
>>
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>
>
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