Hi Fletcher,
One thing I used to do, but stopped in case it might cause problems in
the future, was manipulate queries to players who were deemed to have
reserved slots (by storing their IP addresses, and then modifying the
query sent to those addresses).
What I did was simply increase the maxplayers by one, so that when they
double click on the server in the browser they could connect to it even
if it was full, rather than being forced to use the connect command in
the console.
Rather than having to run a hack to do this, I was wondering if there
could be a "force connect" option added, which will attempt to connect
to the server even if it's full.
Right now if you double click on a full server, you can wait for a slot
to open up. Simply add another button to force connect.
- Spencer.
On 1/24/2012 3:08 PM, Fletcher Dunn wrote:
Yesterday the Team Fortress team took further action pursuant to the
"policy of truth" that was announced in December of last year. We
delisted some servers that were reporting inaccurate information in
server-browser-related communications.
Our goals are for players to be able to find the server they are
looking for quickly and easily, and for server operators to compete
solely on the basis of the quality of the experience they provide.
Any plugins that modify server browser communications (or modify the
information contained in those packets) are counter to those goals.
The following guidelines are self-evident:
·All of the data you report to clients and to Steam must be accurate.
·You must use the Source engine, using the steam libraries, to send
all server-browser-related communications.
·Do not modify or manually send any packets to Steam.
·Do not modify or manually send any client ping replies. (Those that
convey server browser info, player counts, etc.)
·Do not to set any values that are sent in these communications
outside the legal range.
·The data reported to the master server and to clients must match.
If you aren't running any plugins that do any of these sorts of
things, you can disregard this post. If you are, please stop. If you
feel that you have a real reason to make these modifications to your
server, then communicate with us and help us understand! We'll try to
work out a solution that fits everybody's needs.
Thanks,
The Team Fortress Team
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