I was facing the same problem. Try deleting logs , see if that helps.
It worked for me. Thanks, Sachin From: [email protected] [mailto:[email protected]] On Behalf Of Cc2iscooL Sent: Sunday, January 29, 2012 9:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Map Change CPU 100% I noticed you mentioned that you are running 4 servers plus the CSS. What are the other servers? Depending on what you're running, most of the valve games such as TF2/CSS/etc can take up to 2gb of memory each...if not more, especially during map changes. It could be that your box is swapping memory, thus using your hard drive for virtual memory while trying to load the map at the same time. On Sun, Jan 29, 2012 at 5:34 AM, Aerolite Gaming <[email protected]> wrote: Thanks for the reply, I've got Windows Server 2003 64 bit, 6GB ram, Intel Xeon X3210 @ 2.13ghz. I'm not using any control panel software, just manual srcds through a bat file. Like I say they run perfectly full until a map change. On 29/01/2012 02:51, Mike @ BOOM! wrote: Aerolite, What are the specs of your server? I'm very curious about the CPU, RAM, O/S etc. you are using. Also, are you using any software to control your servers like TCAdmin or GameCP? I've never experienced your problem and I run 8 active 24-slot TF2 servers and 2 CSS servers on a dual Intel quad-core Xeon box. I have never set affinity and let TCAdmin do all the work. The box runs perfectly. I was also running a single Intel Q6600 box for a long time too and again, never saw your issue with 10 CSS servers. Something's not right if you ask me, but I could just be lucky I guess. Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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