Quite simply because people would be confused if there wasn't an update for the 
add-on that fixed the error after the patch that fixed the update to the 
add-ons patch that addressed the updated patch. 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eagle
Sent: Thursday, 9 February 2012 6:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

Hi Eric,

 

why just dont make a rollback to the version where it worked? 

 

 

 

From: Eric Smith <mailto:er...@valvesoftware.com>  

Sent: Wednesday, February 08, 2012 8:38 PM

To: Half-Life dedicated Win32 server mailing list 
<mailto:hlds@list.valvesoftware.com>  

Subject: Re: [hlds] CSS Radar

 

We’ve found the problem with the background image going away after a level 
change, but we haven’t been able to repro the wrong team colors for teammates 
in the radar.  If you have steps to reproduce the problem, please email them to 
me.  Thanks.

 

-Eric

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, February 08, 2012 9:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

We’re looking into it.

 

-Eric

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of IBIS Customer Service
Sent: Wednesday, February 08, 2012 9:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

Yea I just saw, it does not appear to be a fix for this glitch. Hopefully valve 
or someone who cares will fix it soon :)

On Wed, Feb 8, 2012 at 12:45 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

I think the fix you saw was for fixing the UpdateRadar overflow by creating 
multiple user messages if the message is over 254 bytes (instead of flooding 
the console). Regardless, this bug is practically destroying league games 
(Radar is pretty critical to gameplay). Imagine what would happen if you see a 
CT on your radar that's actually your teammate, or even just a large C4/Green 
Thing running around.

Hopefully it's addressed sooner then later.
Kyle.

On Wed, Feb 8, 2012 at 6:59 AM, Caveman <cave...@pigotts.org.uk> wrote:

Sadly I think this is likely true. I saw something on the sourcemod forums that 
purported to be a fix for the radar, but I don't run sourcemod so I can't say 
if it works or not. It may be that they aren't putting a fix as high priority 
since there is a community fix available.
It really is very broken though, I have seen people showing as a small round 
radar icon (green circle with 1/4 brighter green), teammates showing as dead 
enemies (cross icon) along with all the normal ones.



On 08/02/2012 13:49, Dominik Friedrichs wrote:

Quite frankly, I dont think Valve has any manpower at all allocated to working 
on CS:S at the moment... but maybe something might happen after the release of 
CS:GO?

On 2012/02/08 14:00, Neil Rajani wrote:

I just want to keep this going. I’m surprised that Valve are not aware
of this issue as I mentioned in the January digest. It is affecting
nearly all CSS players.

Here is the thread on the Steam forums:
http://forums.steampowered.com/forums/showthread.php?t=2341103

Ignoring the troll posts, but the bottom line is the radar has been
messed up since the Christmas gifts update. Teammates can now appear as
the enemy in radar and vice versa, there are funny objects in the radar
appearing and most of the time , the radar does not even draw properly.





 

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