It was also MUCH faster, I hear on a lot of trade servers that also do events
that its becoming impossible to do (bigger) events on them, due the huge time
it will takes to gather the bets from all participants by the admins. With the
old trade system that was done in under 20 seconds per participant, and with
the current that is often over 2 minutes per participant. With a crowd of 30
people on the server it takes an hour to gather up, not to speak about the
admin then having to swap so many times to the steam overlay that by the time
he's ready, he's crashed and that he cant keep count well that slow (players
move about, drop off server, etc).
In combination with the steam trading failing a lot, this will be the end for
event-servers.
With the old trade system, admins pressed ESC, could handle the crowd while the
particpant was looking for the items, and stuff went way faster. Also, in-game
trade at least worked.
>________________________________
> From: Valentin G. <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Sent: Wednesday, 15 February 2012, 20:22
>Subject: Re: [hlds] Localization file mumbo jumbo
>
>Same here. I have yet to complete a stable steam trade. TF2 trading
>was flawless for the most part.
>
>On Wed, Feb 15, 2012 at 7:58 PM, ics <[email protected]> wrote:
>> Atleast it feels sluggish, the ingame one was faster but i assume they will
>> rewrite the whole frontend eventually. Atleast it lacks features that could
>> be usefull to show.
>>
>> -ics
>>
>> 15.2.2012 20:51, Jesse Porter kirjoitti:
>>
>> Allegedly it closes some item dup exploits. Dunno about the stability,
>> though.
>>
>> On Wed, Feb 15, 2012 at 11:43 AM, Sebastian Iskra <[email protected]>
>> wrote:
>>>
>>> Why is all trading in-game now done with the more glitchy, more
>>> unstable, more annoying version of the steam trading window. I can't
>>> get ANY trading done because the window keeps crashing on me. Anyone
>>> else having issues with this?
>>>
>>
>>
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