I did a test now and clients still can be redirected even if they use the
beta version . The servers cannot send to players the "connect" command, but
they still can send the "redirect" response for a connect packet (L
<ip:port> or something like this).

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Wednesday, March 07, 2012 5:10 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 dedicated server update

 

It is fixed, but only in beta. The problem is that the fake servers won't
dissapear because they will still redirect nosteam clients, so if they make
the beta public then many players will complain that are not able to join
servers.

 

The solution is probably to change the protocol version again or something
like this and to list  only the servers that are using the latest version.
In this way the players using Steam won't see the old/fake servers. New No
Steam clients will be released in few days, but at least will be based on
the latest version and redirection will be impossible, so the fake servers
will become useless in time.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik
Sent: Tuesday, March 06, 2012 8:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 dedicated server update

 

Alfred,

 

Can you fix the server re-direction problem in cs 1.6

> From: alf...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
> Date: Mon, 5 Mar 2012 23:58:40 +0000
> Subject: [hlds] Half-Life 1 dedicated server update
> 
> We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier today due to a malformed
customization packet, run the hldsupdatetool to grab it.
> 
> Thanks to Tuga for providing me with the details to reproduce and fix the
issue.
> 
> - Alfred
> 
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