We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.1 are below.

New Features

 * Added support for setting clan/group association.
 * Added new clan-based achievements: Ants, Locusts, Legion, Playground
   Bullies, Strength In Numbers, and Traitor.
 * Added ability to teleport between your team's transport gates (use
   the USE key, default E on a gate).
 * Added ability for commander to manually power down most structures
   to free up power for others.

Other enhancements

 * "Enemy spotted" radio command now does short, red minimap blip on
   any enemies near pointing direction.
 * Squad preference is now remembered across team and map changes.
 * Join button on squads now becomes "Leave" for squad you are
   currently in.
 * Touched up scoreboard to allow showing longer names and clan tags,
   as well as making commander more visible.
 * Added scoring for ammo given via pack and hypospraying teammates.
 * Enabled joystick/gamepad options in Mouse options.
 * Made "No artillery in range" message more visible.
 * Added new "Other" options tab to expose more configuration options
   (including game hints, steam cloud, server download filter, and more).
 * Removed spectate tab from server browser until full Source TV
   support is available.

Balance Changes

 * Hypospray from supply station is now rate-limited similarly to grenades.
 * Lowered ammo pack max carry to 2.
 * Now only one ammo pack per player can be deployed at once, similar
   to med packs.
 * Ammo packs from supply station are now rate-limited at a slightly
   less frequent rate than grenades.

Oilfield final

 * Renamed oilfield_beta to oilfield
 * Added new overview map and loading screen
 * Added 4 extra tertiary points
 * Fixed plants sticking through container near ct base
 * Fixed floating fueltruck and container
 * Fixed small ladder issue on one of the fueltrucks
 * Fixed small displacement issues

Fixes

 * Fixed and improved a wide range of prop collisions.
 * Fixed right-click no longer working to cancel building of a structure.
 * Fixed a case where the health hud indicator would get stuck at the
   top of the screen.
 * Fixed client crash when connecting to a server with a misconfigured
   download url.
 * Fixed explosive grenade types not counting toward Plenty To Go
   Around achievement.
 * Fixed a rare case where players could spawn without weapons.
 * Fixed issues with some weapons not tracking properly for Headshot
   achievement and added progress indiciator.
 * Fixed in-bunker commander kills counting toward Golden Targets
   achievement.
 * Fixed commander chat history being cut off by a character for
   full-width text.

Server changes

 * Server browser no longer adds tags for secure/insecure (use
   existing, separate filter for these).
 * Added option to have teams swapped at round end (mp_roundend_teamswap).
 * Added option to force players to auto-assign selves to teams
   (mp_force_autoassign, will tag server with forceautoassign).
 * Improved and fixed portions of team balance logic.


--
Nicholas "psychonic" Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
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