Adjust sv_maxrate (max byte/s sent to individual clients) to minimize the ill effects when the server would otherwise have used too much bandwidth. For example:
2 Mbit/s = 250000 byte/s 250000 byte/s / 24 players ≈ max 10400 byte/s per player "sv_maxrate 10400"; minimize the risk of packet loss by instead introducing choke when packet loss otherwise could have occurred. Choke isn't desirable if you can avoid it but should beat packet loss. With sv_maxrate 10400 you would be playing it very safe but you would probably want to experiment with higher values. That will allow more players and action in a area without choke, but risk loss when too many (how many that is depends on how high you set it) players are in the area. Unfortunately I don't think there's any setting to limit bandwidth usage on the server as a whole rather then per player which would have been ideal for your situation. Perhaps there's a plugin that can adjust sv_maxrate dynamically. I also recommend you lock the updaterate to the default 20 (using "sv_maxupdaterate 20") since higher performance configs (that the user may have) will attempt to use a lot more bandwidth. I'm assuming you have at least as much bandwidth downstream so that should not be a problem. If you find yourself thinking about lowering sv_maxupdaterate below 20 to have the server run well then you know it's time to give up. On Thu, Mar 22, 2012 at 02:40, Albert Davis <[email protected]> wrote: > For now yes, I have a 2mbps upload which should be plenty > > On Wed, Mar 21, 2012 at 9:34 PM, hlds <[email protected]> wrote: >> >> You could run maybe two, but when full $20 says they both lag like hell. >> >> Also, I really do hope you don't think you're going to do this on a home >> internet connection. >> >> >> >> On 3/21/2012 8:51 PM, Albert Davis wrote: >> >> This CPU >> >> http://www.newegg.com/Product/Product.aspx?Item=N82E16819103957 >> >> On Wed, Mar 21, 2012 at 8:15 PM, Cc2iscooL <[email protected]> wrote: >>> >>> You might need to be a bit more specific on the "AMD Dual Core". >>> >>> >>> On Wed, Mar 21, 2012 at 8:13 PM, Albert Davis <[email protected]> >>> wrote: >>>> >>>> I have a question on a dedicated server, I am currently running 2 TF2 24 >>>> slot servers on an AMD Dual Core with 4GB of memory. How many servers could >>>> I technically run on this setup? >>>> >>>> On Sat, Mar 3, 2012 at 8:48 AM, admin <[email protected]> wrote: >>>>> >>>>> -tickrate 66 +fps_max 600 is all you need to use with SRCDS Frequency >>>>> Booster I attempted 100tick 1000fps 2 months ago with Turbine ya it was >>>>> smooth but didn't really matter having a 32 person 100tick 1000fps windows >>>>> server to use rest of resources on a westmere processor took 23% of cpu >>>>> and >>>>> when playing in there i noticed that unless each user is using scripts to >>>>> boost there client its useless So i reduced to 600 and said it was 1000fps >>>>> and no one noticed. >>>>> >>>>> if you cannot compile or make a frequency booster for windows you may >>>>> post on my forums and I'll help if you still wish to attempt 100tick >>>>> 1000fps >>>>> >>>>> www.wonkagaming.com >>>>> >>>>> -- >>>>> This communication is for use by the intended recipient and contains >>>>> information that may be Privileged, confidential or copyrighted under >>>>> applicable law. 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