All of my servers run on XenServer with no issue, however they have a
CPU cost to run, so make less VMs with more game servers on that vm. You
also need to make sure that this hardware is dedicated to you if you are
running a event as generally I have found 1 core = 1 game server. BTW
make sure you run this as 64bit and you will get a bonus in performance.
-------- Original Message --------
Subject: Re: [hlds] Experience with Virtualization
Date: 2012-04-25 09:49
From: Ken Bateman <[email protected]>
To: [email protected]
Reply-To: Half-Life dedicated Win32 server mailing list
<[email protected]>
On 4/25/2012 12:31 PM, Charles Mabbott wrote:
In a general sense, the issue you will see with Virtualization is if
the hardware itself gets busy, you're VM will not get CPU cycles it
needs. (%ACTIVE is the VMware term) If you can guarantee the hardware
won't get that busy, you should be alright, but if there is a chance,
it mgiht or you don't have direct control over the actual hardware, you
could run into issues down the road.
My experience with a TF2 server running on a Xen VPS (
http://www.linode.com/ ) has been that I/O was the limiting factor. I
got much choppier performance when I had replays and SourceTV demos
enabled.
Also, you can dramatically reduce the memory footprint of multiple
servers running on the same box if you make smart use of symlinks or
directory junctions.
-Ken
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