I know that this mailing list is only for server problems but if I put 
something on the forum or steam support it takes days before I got answer so 
that's why I'm contacting this mailing list and by the way clients are even 
important as servers. But anyway thanks for the help :-D

-----Original Message-----

From: hlds-requ...@list.valvesoftware.com
Sent: 16 Jul 2012 04:03:11 GMT
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 16, Issue 47

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Today's Topics:

   1. Re: All Text Chat In Spec? (ozgamingdot...@gmail.com)
   2. Re: Team Fortress 2 Random Crashes (T Marler)
   3. Re: Team Fortress 2 Random Crashes (T Marler)
   4. Re: All Text Chat In Spec? (Peter HLDS)
   5. Re: All Text Chat In Spec? (Lord_Jeremy Xavier)
   6. Re: All Text Chat In Spec? (Russell Smith)
   7. SteamCMD Tool (William Balkcom)


----------------------------------------------------------------------

Message: 1
Date: Sun, 15 Jul 2012 22:11:26 -0400
From: "ozgamingdot...@gmail.com" <ozgamingdot...@gmail.com>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] All Text Chat In Spec?
Message-ID: <5003784e.6000...@gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Is there a way spectators can text chat in spec and have everyone see
it? I know we can use voice, but we want to type while in spec and have
the others hear it.

Any help would be appreciated.

Thanks!

ozgaming.net



------------------------------

Message: 2
Date: Sun, 15 Jul 2012 20:15:38 -0600
From: T Marler <bloodyi...@shaw.ca>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Random Crashes
Message-ID: <fb716e5592ab8.50032...@shaw.ca>
Content-Type: text/plain; charset="iso-8859-1"

Just so you're clear, this is the HLDS mailing list, as in support for SERVERS 
not CLIENTS. I can safely assume that due to your lack of information in this 
matter is not relevant to this mailing list.

----- Original Message -----
From: Andrew Priv? <k.r.o.n....@hotmail.com>
Date: Sunday, July 15, 2012 1:32 pm
Subject: Re: [hlds] Team Fortress 2 Random Crashes
To: hlds@list.valvesoftware.com

> It's my game that crash not the server but I don't understand
> why it happend?!?
>
> Does somebody know how to fix this?
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Message: 3
Date: Sun, 15 Jul 2012 20:17:12 -0600
From: T Marler <bloodyi...@shaw.ca>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Random Crashes
Message-ID: <fb2d0d1297f4e.50032...@shaw.ca>
Content-Type: text/plain; charset="iso-8859-1"

If you know the people who are running those Linux servers, have they done any 
-verify_all's recently? I run only Linux SRCDS servers and I haven't actually 
heard of any such things from my community.

----- Original Message -----
From: Franco Valerio <franco....@hotmail.com>
Date: Sunday, July 15, 2012 1:49 pm
Subject: Re: [hlds] Team Fortress 2 Random Crashes
To: hlds@list.valvesoftware.com

>
> The same problem is happening to me and to a lot of friends. The
> game crashes when map changes or when you disconnect from the
> server. Many people in spuf and my community began to complain
> about this problem. I think is happen to clients playing in
> Linux servers, because I noticed that the people playing in
> Windows Servers don't have this problem.Anyone can confirm this?
>
> > From: k.r.o.n....@hotmail.com
> > To: hlds@list.valvesoftware.com
> > Date: Sun, 15 Jul 2012 21:32:36 +0200
> > Subject: Re: [hlds] Team Fortress 2 Random Crashes
> >
> > It's my game that crash not the server but I don't understand
> why it
> > happend?!?
> >
> > Does somebody know how to fix this?
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> ??????????????????????????????????????????????
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Message: 4
Date: Sun, 15 Jul 2012 21:27:02 -0500
From: Peter HLDS <peter-h...@jerde.net>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] All Text Chat In Spec?
Message-ID: <5c37f1ff-1384-4cc2-9715-f5855dcee...@jerde.net>
Content-Type: text/plain; charset=us-ascii


On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote:
> Is there a way spectators can text chat in spec and have everyone see it? I 
> know we can use voice, but we want to type while in spec and have the others 
> hear it.


"tf_teamtalk 1" doesn't let spectators be heard by the living, does it?

You could certainly configure sourcemod to let everybody use sm_say (/say), 
which goes to everyone.


------------------------------

Message: 5
Date: Sun, 15 Jul 2012 22:28:41 -0400
From: Lord_Jeremy Xavier <lord.jer...@gmail.com>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] All Text Chat In Spec?
Message-ID: <599ba8f6-ac2f-4434-a56a-2f5c363bb...@gmail.com>
Content-Type: text/plain; charset=us-ascii

The sv_alltalk setting would let people see spectator chat, I believe. There's 
also at lease one SourcMod alltalk plugin that has advanced options to control 
precisely who can see what, if I remember correctly.

-J

On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote:

>
> On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote:
>> Is there a way spectators can text chat in spec and have everyone see it? I 
>> know we can use voice, but we want to type while in spec and have the others 
>> hear it.
>
>
> "tf_teamtalk 1" doesn't let spectators be heard by the living, does it?
>
> You could certainly configure sourcemod to let everybody use sm_say (/say), 
> which goes to everyone.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




------------------------------

Message: 6
Date: Sun, 15 Jul 2012 19:48:50 -0700
From: Russell Smith <ve...@tinylittlerobots.us>
To: Half-Life dedicated Win32 server mailing list
        <hlds@list.valvesoftware.com>
Subject: Re: [hlds] All Text Chat In Spec?
Message-ID: <50038112.3050...@tinylittlerobots.us>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

Check out the SourceMod plugin AllChat
<http://forums.alliedmods.net/showthread.php?t=171734>.

On 7/15/2012 7:11 PM, ozgamingdot...@gmail.com wrote:
> Is there a way spectators can text chat in spec and have everyone see
> it? I know we can use voice, but we want to type while in spec and
> have the others hear it.
>

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Message: 7
Date: Mon, 16 Jul 2012 00:03:03 -0400
From: "William Balkcom" <w.balk...@griffinrun.net>
To: <hlds@list.valvesoftware.com>
Subject: [hlds] SteamCMD Tool
Message-ID: <001601cd6307$e64c3f90$b2e4beb0$@griffinrun.net>
Content-Type: text/plain; charset="us-ascii"

Anyone else having issues with this new steamcmd tool? I've tried for
several days to download CS:GO files and keep getting this error and I am
logged in. I sure hope valve improves this tool. It sucks only being able to
update 1 server at a time and to login.



ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.



William Balkcom



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