I know that this mailing list is only for server problems but if I put something on the forum or steam support it takes days before I got answer so that's why I'm contacting this mailing list and by the way clients are even important as servers. But anyway thanks for the help :-D
-----Original Message----- From: [email protected] Sent: 16 Jul 2012 04:03:11 GMT To: [email protected] Subject: hlds Digest, Vol 16, Issue 47 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: All Text Chat In Spec? ([email protected]) 2. Re: Team Fortress 2 Random Crashes (T Marler) 3. Re: Team Fortress 2 Random Crashes (T Marler) 4. Re: All Text Chat In Spec? (Peter HLDS) 5. Re: All Text Chat In Spec? (Lord_Jeremy Xavier) 6. Re: All Text Chat In Spec? (Russell Smith) 7. SteamCMD Tool (William Balkcom) ---------------------------------------------------------------------- Message: 1 Date: Sun, 15 Jul 2012 22:11:26 -0400 From: "[email protected]" <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] All Text Chat In Spec? Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. Any help would be appreciated. Thanks! ozgaming.net ------------------------------ Message: 2 Date: Sun, 15 Jul 2012 20:15:38 -0600 From: T Marler <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Team Fortress 2 Random Crashes Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1" Just so you're clear, this is the HLDS mailing list, as in support for SERVERS not CLIENTS. I can safely assume that due to your lack of information in this matter is not relevant to this mailing list. ----- Original Message ----- From: Andrew Priv? <[email protected]> Date: Sunday, July 15, 2012 1:32 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: [email protected] > It's my game that crash not the server but I don't understand > why it happend?!? > > Does somebody know how to fix this? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120715/9a8f81b9/attachment-0001.html> ------------------------------ Message: 3 Date: Sun, 15 Jul 2012 20:17:12 -0600 From: T Marler <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Team Fortress 2 Random Crashes Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1" If you know the people who are running those Linux servers, have they done any -verify_all's recently? I run only Linux SRCDS servers and I haven't actually heard of any such things from my community. ----- Original Message ----- From: Franco Valerio <[email protected]> Date: Sunday, July 15, 2012 1:49 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: [email protected] > > The same problem is happening to me and to a lot of friends. The > game crashes when map changes or when you disconnect from the > server. Many people in spuf and my community began to complain > about this problem. I think is happen to clients playing in > Linux servers, because I noticed that the people playing in > Windows Servers don't have this problem.Anyone can confirm this? > > > From: [email protected] > > To: [email protected] > > Date: Sun, 15 Jul 2012 21:32:36 +0200 > > Subject: Re: [hlds] Team Fortress 2 Random Crashes > > > > It's my game that crash not the server but I don't understand > why it > > happend?!? > > > > Does somebody know how to fix this? > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ?????????????????????????????????????????????? -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120715/64fe1a1a/attachment-0001.html> ------------------------------ Message: 4 Date: Sun, 15 Jul 2012 21:27:02 -0500 From: Peter HLDS <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] All Text Chat In Spec? Message-ID: <[email protected]> Content-Type: text/plain; charset=us-ascii On Jul 15, 2012, at 21:11 PM, [email protected] wrote: > Is there a way spectators can text chat in spec and have everyone see it? I > know we can use voice, but we want to type while in spec and have the others > hear it. "tf_teamtalk 1" doesn't let spectators be heard by the living, does it? You could certainly configure sourcemod to let everybody use sm_say (/say), which goes to everyone. ------------------------------ Message: 5 Date: Sun, 15 Jul 2012 22:28:41 -0400 From: Lord_Jeremy Xavier <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] All Text Chat In Spec? Message-ID: <[email protected]> Content-Type: text/plain; charset=us-ascii The sv_alltalk setting would let people see spectator chat, I believe. There's also at lease one SourcMod alltalk plugin that has advanced options to control precisely who can see what, if I remember correctly. -J On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote: > > On Jul 15, 2012, at 21:11 PM, [email protected] wrote: >> Is there a way spectators can text chat in spec and have everyone see it? I >> know we can use voice, but we want to type while in spec and have the others >> hear it. > > > "tf_teamtalk 1" doesn't let spectators be heard by the living, does it? > > You could certainly configure sourcemod to let everybody use sm_say (/say), > which goes to everyone. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ------------------------------ Message: 6 Date: Sun, 15 Jul 2012 19:48:50 -0700 From: Russell Smith <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] All Text Chat In Spec? Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" Check out the SourceMod plugin AllChat <http://forums.alliedmods.net/showthread.php?t=171734>. On 7/15/2012 7:11 PM, [email protected] wrote: > Is there a way spectators can text chat in spec and have everyone see > it? I know we can use voice, but we want to type while in spec and > have the others hear it. > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120715/0254b6e7/attachment-0001.html> ------------------------------ Message: 7 Date: Mon, 16 Jul 2012 00:03:03 -0400 From: "William Balkcom" <[email protected]> To: <[email protected]> Subject: [hlds] SteamCMD Tool Message-ID: <[email protected]> Content-Type: text/plain; charset="us-ascii" Anyone else having issues with this new steamcmd tool? I've tried for several days to download CS:GO files and keep getting this error and I am logged in. I sure hope valve improves this tool. It sucks only being able to update 1 server at a time and to login. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. William Balkcom -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120716/feea2066/attachment.html> ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 16, Issue 47 ************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

