No kidding, I also doubt they ever fixed the crash in CS:S where it
crashes when you deactivate an inactive game_ui.
No one cares. Find a dirty workaround and get over it.
On 2012/07/20 17:46, raydan wrote:
using prop_physics_respawnable & trigger_hurt within some condition,
server can crash instantly
Proof http://www.sendspace.com/file/8x2l9h
create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model
models/props_junk/wood_crate002a.mdl
start server
player join server
server crash
Tested on:
TF2, CSS, DODS, Garrymod, HL2DM
i think L4D happen too
only obsidian conflict without crash
Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
->CTriggerHurt::HurtEntity
->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)
VALVE fix this shit please :D
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