Just a few thoughts to a few people in this conversation.

No one wants to hear about your constant bragging that lunar republic
has a server that has 1500 hits per day on a single server. That
server is in the top 98% of servers which means 98% of people aren't
going to get that many people. Your community has 3 other servers
which means they have a pitiful 250 hits per day between them which is
more likely the norm.

If you can survive without ads, good for you. But we don't want to
rely on the random chance 1 or 2 wealthy members decide they are tired
of TF2 and we can't foot the bill for a month. If Valve dislikes
pay-to-win servers, they should fix HTML motds crashes so the
temptation to go pay-to-win is diminished. It also crashes on
non-advertisement pages that use javascript.

On Fri, Aug 10, 2012 at 3:12 PM, Daniel Barreiro
<[email protected]> wrote:
> The ads make 1.50$ per 1000 views with Pinion which is what most use.
>
> My 4 servers (only one uses quickplay and it doesn't get that many players)
> get an average of 2250 hits per day.
>
> With just the Deathrun server we get around 1500 and Gametracker says that
> has an average of 18 players the past month.  When I look in game I usually
> see 20-32 players.
>
>
> That's one server.   Some clans like Lotus have 90 servers according to
> Gamemonitor. For some rough math let's say 750 views per server per day on
> average between all the servers (It's probably higher).  That makes 101$ a
> day That's 3030$ a month.  The servers are probably hosted on dedicated
> servers and not a host so let's say 130$ a month for 6 servers (I don't know
> that much about dedi pricing, to specs to servers, so correct me if I'm
> wrong).   That's 1950$ a month for servers.   That leaves 1080$ from ads a
> month, then the ridiculous amount money from the donations they get between
> all 90 servers.    These clans make a LOT of money off of exploiting the
> system.
>
> Lotus charges 10$ a month for donator on all 90 servers.
>
> Between all 90 servers, 3.8 million tracked players by GameME, and 1901
> slots, let's say 500 donators.  That's another 5000$ a month
>
> I personally think Valve should do something major about it.  These numbers
> are the reason these clans don't care
>
>
> GameMe says they have 104 servers but I don't feel like redoing my math.
> Just take the total and add 100$ or so onto it
>
>
>
> I'm not anti-ad or anti-HTML MOTD, as long as it's to support the server.
> The ads are the reason many communities survive at this point, including
> mine. When the owners of these exploiting communities are making 6000$ a
> month for their own personal gain off of exploiting a free game, I get mad.
>
>
>
> Just a note, this math is rough estimates based off of what I know.  This
> math could be low, high, or even correct. I didn't feel like going through
> 90 gametracker pages looking at the stats.
>
>
> On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay <[email protected]> wrote:
>
>> That's what I understand him saying, just more so when they use ads in
>> addition to fake clients, since there they're making money off the deceit.
>>
>>
>>
>> Dr. McKay
>> http://www.doctormckay.com
>>
>> -----Original Message----- From: Todd Pettit
>> Sent: Friday, August 10, 2012 5:45 PM
>>
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server Delisting, does it need some changes?
>>
>> So your problem is with fake clients not Ads, correct?
>>
>> ----- Original Message -----
>> From: "Sampson Rogers" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>
>> Sent: Friday, August 10, 2012 5:38:26 PM
>> Subject: Re: [hlds] Server Delisting, does it need some changes?
>>
>>
>> Please don't misunderstand me. I don't have a problem with ads either. My
>> servers run them. I have a problem with a community that fools the system in
>> to sending players to their servers for their views. This can be abused all
>> hours of the day and night.
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>
>
>
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