I would also like to know the answer to this.
-----Original message----- From: Saint K. [email protected] Date: Tue, 14 Aug 2012 06:51:04 -0400 To: Half-Life dedicated Win32 server mailing list [email protected] Subject: Re: [hlds] TF MvM hosting questions > Will we be able to restrict a MvM server to people in the steamgroup only, > like in L4D2? > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Fletcher Dunn > [[email protected]] > Sent: 14 August 2012 08:52 > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 > server mailing list ([email protected]) > Subject: Re: [hlds] TF MvM hosting questions > > MvM matchmaking will be restricted to 6 players at launch. > > The matchmaking also supports joining games in progress to fill an empty > slot, in which case of course the current map will not be changed. > > From: [email protected] > [mailto:[email protected]] On Behalf Of Agro > Sent: Monday, August 13, 2012 11:40 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF MvM hosting questions > > Is MvM matchmaking going to be limited to 6 players or was the "6 players > join, map changes" logic just an indicator of server behavior to expect? > ----- Reply message ----- > From: "Fletcher Dunn" > <[email protected]<mailto:[email protected]>> > To: "Half-Life dedicated Linux server mailing list > ([email protected]<mailto:[email protected]>)" > > <[email protected]<mailto:[email protected]>>, > "Half-Life dedicated Win32 server mailing list > ([email protected]<mailto:[email protected]>)" > <[email protected]<mailto:[email protected]>> > Subject: [hlds] TF MvM hosting questions > Date: Tue, Aug 14, 2012 06:39 > > Here are some answers to questions regarding hosting MvM servers: > > * Players can join your server through any means they can join PvP games: the > server browser, ad hoc joins, or the new matchmaking system (quickplay beta). > * To accept matchmaking traffic, you must select which sort of traffic you > want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to be > placed in the MvM pool. > * For MvM matchmaking, if 6 players are sent to your server to start a new > game, it will switch to whatever map the players selected. > * You will need a TF gameserver account to accept matchmaking traffic. > * You can switch the server in and out of any matchmaking mode pool or back > to any regular game mode at any time. > * The CPU usage for a 6 player MvM game is about the same as for a regular TF > server. (Yep, this mode requires significantly more CPU cycles per player > than the PvP mode, that’s an unfortunate fact.) > > Given the surge of players that comes with any major release, and the player > / server ratio of this game mode, the demand for MvM servers will probably be > high. We expect that a large number of players will want to try out the new > mode, so we will be converting most of our servers to host MvM, and then > adjust the allocation based on what players are playing. > > I, for one, DO NOT welcome our new robot overlords! > > - Fletch > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

