I would also like to know the answer to this. 

-----Original message-----
From: Saint K. [email protected]
Date: Tue, 14 Aug 2012 06:51:04 -0400
To: Half-Life dedicated Win32 server mailing list [email protected]
Subject: Re: [hlds] TF MvM hosting questions

> Will we be able to restrict a MvM server to people in the steamgroup only, 
> like in L4D2?
> 
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of Fletcher Dunn 
> [[email protected]]
> Sent: 14 August 2012 08:52
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 
> server mailing     list ([email protected])
> Subject: Re: [hlds] TF MvM hosting questions
> 
> MvM matchmaking will be restricted to 6 players at launch.
> 
> The matchmaking also supports joining games in progress to fill an empty 
> slot, in which case of course the current map will not be changed.
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Agro
> Sent: Monday, August 13, 2012 11:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF MvM hosting questions
> 
> Is MvM matchmaking going to be limited to 6 players or was the "6 players 
> join, map changes" logic just an indicator of server behavior to expect?
> ----- Reply message -----
> From: "Fletcher Dunn" 
> <[email protected]<mailto:[email protected]>>
> To: "Half-Life dedicated Linux server mailing list 
> ([email protected]<mailto:[email protected]>)"
>  
> <[email protected]<mailto:[email protected]>>,
>  "Half-Life dedicated Win32 server mailing list 
> ([email protected]<mailto:[email protected]>)" 
> <[email protected]<mailto:[email protected]>>
> Subject: [hlds] TF MvM hosting questions
> Date: Tue, Aug 14, 2012 06:39
> 
> Here are some answers to questions regarding hosting MvM servers:
> 
> * Players can join your server through any means they can join PvP games: the 
> server browser, ad hoc joins, or the new matchmaking system (quickplay beta).
> * To accept matchmaking traffic, you must select which sort of traffic you 
> want.  (Regular PvP traffic or MvM traffic.)  Set “tf_mm_servermode 2” to be 
> placed in the MvM pool.
> * For MvM matchmaking, if 6 players are sent to your server to start a new 
> game, it will switch to whatever map the players selected.
> * You will need a TF gameserver account to accept matchmaking traffic.
> * You can switch the server in and out of any matchmaking mode pool or back 
> to any regular game mode at any time.
> * The CPU usage for a 6 player MvM game is about the same as for a regular TF 
> server.  (Yep, this mode requires significantly more CPU cycles per player 
> than the PvP mode, that’s an unfortunate fact.)
> 
> Given the surge of players that comes with any major release, and the player 
> / server ratio of this game mode, the demand for MvM servers will probably be 
> high.  We expect that a large number of players will want to try out the new 
> mode, so we will be converting most of our servers to host MvM, and then 
> adjust the allocation based on what players are playing.
> 
> I, for one, DO NOT welcome our new robot overlords!
> 
> - Fletch
> 
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