So I have a CSGO server I'm running with some friends. We had a Source
server for a while and liked it but are still sort of settling into GO.

Our problem right now that we can't seem to find a solution to is downloads
to clients of custom maps we run on our server.

Currently we've got our settings like this:

//Download settings
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl"http://thecooltable.site.nfoservers.com/server/";

And those settings worked up until the August 10th update, then we started
getting the stringable dictionary errors whenever someone tried to join who
didn't have the map. I'm looking for a way to fix this so the
clients/players who join and don't have the map can download it and get in
and play.

I've tried changing the /server/ folder name to /csgo/ and that didn't
change anything. Then I tried removing the sv_downloadurl variable all
together to see if users could download maps directly from the game server
like they could in CSS. Sure that is slower, but at least in older games
that had worked. Well in the case of GO removing the setting and letting
people download from the server did not work.

So what I want to know now is how can I make it so players can download the
maps being played on the server when they try to join in on CSGO or is that
functionality missing?

I'd just go to google and look this up but at this point there is a lack of
CSGO documentation running around and my server host don't really know how
to fix/make it work either.

Also if you look at me download URL you will see I mimicked the server file
structure. So the maps people are looking to download are located in a
folder called maps with all of the files attached/inside the folder.

Any help would be awesome. Thanks guys!
-- 
Have a good one,
Jack McE
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to