As far as the information given out is, yes.

On Wed, Aug 15, 2012 at 7:39 PM, Alastor Raynes <[email protected]> wrote:

> So a server MUST run in 32-man mode to run MvM? Will we have to pay an
> upgrade to our server hosts to be able to play on MvM if we only have
> rights for a 24-man? :(
> On Aug 15, 2012 1:17 PM, "Dan Offord" <[email protected]> wrote:
>
>> >  *         No PvP maps in the MvM mission cycle file.  (More details
>> on this file will follow.)
>>
>> Will we be able to set where this file is? similar to mapcyclefile?
>>
>> Regards,
>>
>> Dan
>>
>> On 15 August 2012 17:54, Fletcher Dunn <[email protected]>wrote:
>>
>>> MOAR IMPORTANT FACTS!
>>>
>>> The MvM in-game voting system restricts the options given to players to
>>> change the map or mission.  Similarly, PvP voting restricts the options to
>>> what's in your mapcycle file.
>>>
>>> So...
>>>
>>> To host a PvP server:
>>>
>>> *         No MvM maps in the mapcycle file.
>>>
>>> *         Set tf_mm_servermode 1 (or 0)
>>>
>>> *         Boot the server on a PvP map in your map cycle.
>>>
>>> To host an MvM server:
>>>
>>> *         Make sure maxplayers is 32!
>>>
>>> *         No PvP maps in the MvM mission cycle file.  (More details on
>>> this file will follow.)
>>>
>>> *         Set tf_mm_servermode 2 (or 0)
>>>
>>> *         Boot the server on a MvM map in your map cycle.
>>>
>>> If you do the above, the server will essentially be locked in either one
>>> mode or the other, and players will not be able to switch.  (Barring any
>>> use of rcon, etc.)
>>>
>>>
>>>
>>>
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Alastor Raynes
>>> Sent: Wednesday, August 15, 2012 9:33 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: [email protected]
>>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>>
>>>
>>> A few quick questions, if I may.
>>>
>>> 1) Will it be possible to force a server to run in only MvM mode, like
>>> how Arena mode currently works? If so, how is this done?
>>>
>>> 2) If a server has the capability, will spectators be able to join and
>>> watch MvM matches without SourceTV? If so, will they be able to cycle in
>>> and out after each match, like Arena mode?
>>>
>>> I apologize if these have already been answered.
>>> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> 7th.
>>>
>>> We'll do the best we can and are hoping to not release it too late.
>>>
>>> -----Original Message-----
>>> From: [email protected]<mailto:
>>> [email protected]> [mailto:
>>> [email protected]<mailto:
>>> [email protected]>] On Behalf Of Benedict Glover
>>> Sent: Wednesday, August 15, 2012 8:47 AM
>>> To: [email protected]<mailto:
>>> [email protected]>
>>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>>
>>>
>>> 6th
>>>
>>> > From: [email protected]<mailto:[email protected]>
>>> > Date: Wed, 15 Aug 2012 17:42:15 +0200
>>> > To: [email protected]<mailto:
>>> [email protected]>
>>> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>> >
>>> > 5Th
>>> >
>>> > 2012/8/15 Vader_666 <[email protected]<mailto:[email protected]>>
>>> >
>>> > > 4th
>>> > >
>>> > > 2012/8/15 Giovanni Harting <[email protected]<mailto:
>>> [email protected]>>
>>> > >
>>> > > > Third.....
>>> > > >
>>> > > > 2012/8/15 Dr. McKay <[email protected]<mailto:
>>> [email protected]>>
>>> > > >
>>> > > > > I second this request.
>>> > > > >
>>> > > > >
>>> > > > > Dr. McKay
>>> > > > > http://www.doctormckay.com
>>> > > > >
>>> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> > > > >
>>> > > > > > Is there any chance at all in having this update release
>>> > > > > > before 5PM
>>> > > > EST??
>>> > > > > > The Meet the Pyro update released so late for many of us that
>>> > > > > > we
>>> > > didn't
>>> > > > > have
>>> > > > > > time to do much in the form of damage control and make the
>>> > > > > > needed adjustments server side till the next day. It would be
>>> > > > > > nice to have
>>> > > it
>>> > > > > > release early enough so we can set servers up without it being
>>> > > > > > into
>>> > > the
>>> > > > > wee
>>> > > > > > hours of the night again.
>>> > > > > >
>>> > > > > > I believe that's just a very small favor to ask as this update
>>> > > appears
>>> > > > it
>>> > > > > > may be a beast.
>>> > > > > >
>>> > > > > > Thanks guys!
>>> > > > > >
>>> > > > > > -----Original Message-----
>>> > > > > > From: [email protected]<mailto:
>>> [email protected]>
>>> > > > > > [mailto:[email protected]<mailto:
>>> [email protected]>] On Behalf
>>> > > > > > Of
>>> > > > Fletcher
>>> > > > > > Dunn
>>> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
>>> > > > > > To: Half-Life dedicated Linux server mailing list
>>> > > > > > ([email protected]<mailto:
>>> [email protected]>); Half-Life dedicated Win32
>>> > > server
>>> > > > > > mailing list
>>> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>> > > > > >
>>> > > > > > OK, a little investigating reveals that this statement I made:
>>> > > > > >
>>> > > > > > * You can switch the server in and out of any matchmaking mode
>>> > > > > > pool
>>> > > or
>>> > > > > back
>>> > > > > > to any regular game mode at any time.
>>> > > > > >
>>> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
>>> > > > > > fewer
>>> > > > > than 6
>>> > > > > > players, yes, there are no problems with switching --- that is
>>> true.
>>> > > > > > However, in general, switching from PvP to MvM is going to
>>> > > > > > cause
>>> > > > several
>>> > > > > > problems.  (I believe that what would actually happen is that
>>> > > > > > the
>>> > > 7th,
>>> > > > > 8th,
>>> > > > > > etc. players who connect on a map change will be forced into
>>> > > spectator.
>>> > > > >  At
>>> > > > > > any rate, we don't officially support that, so if you do it,
>>> > > > > > you're
>>> > > on
>>> > > > > your
>>> > > > > > own.)  So, you should expect to segregate your servers into
>>> > > > > > MvM and
>>> > > > PvP.
>>> > > > > > Don't just put the MvM maps into the mapcycle file, that won't
>>> work.
>>> > > > > > (Actually, the mapcycle file is slightly different for MvM
>>> > > > > > because
>>> > > you
>>> > > > > > really are cycling through missions, not the maps.  Likewise,
>>> > > > > > players
>>> > > > can
>>> > > > > > vote to change the "mission" even if it's on the current map.
>>> > > > > > We'll
>>> > > > have
>>> > > > > > more details on all this tomorrow.)
>>> > > > > >
>>> > > > > >
>>> > > > > > _______________________________________________
>>> > > > > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > > > please visit:
>>> > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
>>> > > > > > inux
>>> > > > >
>>> > > > > _______________________________________________
>>> > > > > To unsubscribe, edit your list preferences, or view the list
>>> > > > > archives, please visit:
>>> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
>>> > > > > ux
>>> > > > >
>>> > > > _______________________________________________
>>> > > > To unsubscribe, edit your list preferences, or view the list
>>> > > > archives, please visit:
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>>> > > >
>>> > > _______________________________________________
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>>> > > archives, please visit:
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>>> > >
>>> > _______________________________________________
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>>> please visit:
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>>>
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>>>
>>
>>
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>>
>>
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>
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