Where is tf_mvm_missioncycle.res meant to be placed? At the moment I
have it in multiple directories...
Also getting the following errors:
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*3*),
KeyValues Error: LoadFromBuffer: missing { in file tf_mvm_missioncycle.res
(*6*),
Ubuntu 12.04 LTS btw.
I also get the MvM bug where the cap when blown off = insta-death and
the weird hit F4 to change name.
On 16/08/12 10:59, [email protected] wrote:
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Today's Topics:
1. Re: Mvm Bug (Franco Valerio)
2. Re: Mvm Bug (Damon Reece)
3. TF2 Engine Error: Host_Error: Overflow ... (Andreas Grimm)
4. Re: TF2 Engine Error: Host_Error: Overflow ... (Andreas Grimm)
5. Re: TF2 Engine Error: Host_Error: Overflow ... (Saint K.)
6. Setting tf_mvm_missioncyclefile crashes the server
(Steven Hartland)
----------------------------------------------------------------------
Message: 1
Date: Thu, 16 Aug 2012 05:09:22 -0400
From: "Franco Valerio" <[email protected]>
To: "ics" <[email protected]>, "Half-Life dedicated Win32 server
mailing list" <[email protected]>
Subject: Re: [hlds] Mvm Bug
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"
I found a bug, when we lost for 2 second time, F4 HUD text changes to ?F4 =
Change Name? instead of ?F4 = Toggle Ready?, like Tournament mode (Valve uses
the same source code?), and we can?t start round because F4 doesn?t work.
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Message: 2
Date: Thu, 16 Aug 2012 19:10:18 +0930
From: Damon Reece <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] Mvm Bug
Message-ID:
<CAEOBKJXg5Bwss284Ahw4TD+AMSn8GhDxp=0al8pd7uefhz5...@mail.gmail.com>
Content-Type: text/plain; charset="windows-1252"
I found a bug. The Steel Heavies (with the gauntlets), when in groups, are
not able to handle mini-sentries. They'll mill around it for a while then
get distracted.
-Damon
"The speed of light sucks." -John D. Carmack
On Thu, Aug 16, 2012 at 6:39 PM, Franco Valerio <[email protected]>wrote:
I found a bug, when we lost for 2 second time, F4 HUD text changes to
?F4 = Change Name? instead of ?F4 = Toggle Ready?, like Tournament mode
(Valve uses the same source code?), and we can?t start round because F4
doesn?t work.
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Message: 3
Date: Thu, 16 Aug 2012 11:48:29 +0200
From: "Andreas Grimm" <[email protected]>
To: "'Half-Life dedicated Win32 server mailing list'"
<[email protected]>
Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Message-ID: <042c01cd7b94$4ac45710$e04d0530$@net>
Content-Type: text/plain; charset="utf-8"
Every 30-60 my gameservers are crashing with one of the following lines in
console:
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycle
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM
Does anyone know how to prevent this until valve releases a fix?
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------------------------------
Message: 4
Date: Thu, 16 Aug 2012 11:54:39 +0200
From: "Andreas Grimm" <[email protected]>
To: "'Half-Life dedicated Win32 server mailing list'"
<[email protected]>
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Message-ID: <044001cd7b95$26e11080$74a33180$@net>
Content-Type: text/plain; charset="utf-8"
every 30-60 minutes*
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Thursday, August 16, 2012 11:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Every 30-60 my gameservers are crashing with one of the following lines in
console:
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycle
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM
Does anyone know how to prevent this until valve releases a fix?
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------------------------------
Message: 5
Date: Thu, 16 Aug 2012 11:55:38 +0200
From: Saint K. <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Message-ID: <3BB3F0C67382914185A7001EFD5A0ACE01D0FA8D9F4B@mrgreen>
Content-Type: text/plain; charset="us-ascii"
Is this only when running MvM mode?
Saint K.
________________________________________
From: [email protected] [[email protected]]
On Behalf Of Andreas Grimm [[email protected]]
Sent: 16 August 2012 11:54
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
every 30-60 minutes*
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Thursday, August 16, 2012 11:48 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Every 30-60 my gameservers are crashing with one of the following lines in
console:
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycle
- Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM
Does anyone know how to prevent this until valve releases a fix?
------------------------------
Message: 6
Date: Thu, 16 Aug 2012 10:58:33 +0100
From: "Steven Hartland" <[email protected]>
To: <[email protected]>
Subject: [hlds] Setting tf_mvm_missioncyclefile crashes the server
Message-ID: <[email protected]>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original
After you run it either in the console, server.cfg or command line you get
following (manually typed in from screen shot so may
have some typos)
threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread
'SteamFindServerThread'
Assert( Assertion Failed: Illegal termination of worker thread '
StreamFindServerThread' ):threadtools.cpp:2664
framefunction.cpp (120) : Assertion Failed:
CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction still registered
Regards
Steve
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