Setting tickrate to a non default value has always caused timing issues
with physics. Grenade launcher, stickybomb launcher will fire faster for
example IIRC.

2012/8/16 Cameron Munroe <[email protected]>

>  More like a performace hit. You are making the server do more cycles per
> second so all the stuff can be handled therefore more cpu.
>
>
>
> On 8/16/2012 12:53 PM, Matt Adams wrote:
>
> Is there a performance increase in setting tickrate back to 100 now?
>
> Sent from my iPhone
>
> On Aug 16, 2012, at 9:19 AM, AnAkIn <[email protected]> wrote:
>
>  Because my GSP never removed it. Doesn't change the fact that it wasn't
> supposed to come back.
>
> 2012/8/16 Dominik Friedrichs <[email protected]>
>
>> Better question: Why do you still have it in your commandline ages after
>> its abolition?
>>
>>
>> On 2012/08/16 15:58, AnAkIn wrote:
>>
>>>  Hi,
>>>
>>> Today, I found out that my servers were running at 100 FPS/tickrate.
>>> After checking, I found out that -tickrate has been added back with the
>>> latest TF2 update. I thought the plan was to have all servers run at a
>>> tickrate of 66. Why has the command line option been added back?
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>>
>>>
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>>>
>>
>>
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>>
>
>
>
> --
> Best regards,
> AnAkIn
>
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>
>
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>
>
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>


-- 
Best regards,
AnAkIn
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