I was getting huge amounts of garbage printed to console on "round
finish" and massive lag spikes... Very unhappy players.
This only seemed to stop when:
mp_maxrounds 0
mp_autoteambalance 0
Sudden Death OFF / No Cvar
mp_allowspectators 0
Hope this helps if anyone else was getting this behaviour.
On 17/08/12 01:44, [email protected] wrote:
Send hlds mailing list submissions to
[email protected]
To subscribe or unsubscribe via the World Wide Web, visit
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
[email protected]
You can reach the person managing the list at
[email protected]
When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."
Today's Topics:
1. Another MvM bug? (Ross Bemrose)
2. Re: srcds vhosting (Agro)
3. Re: TF2 Engine Error: Host_Error: Overflow ... (Eric Smith)
----------------------------------------------------------------------
Message: 1
Date: Thu, 16 Aug 2012 20:14:59 -0400
From: Ross Bemrose <[email protected]>
To: Half-Life Linux dedicated server mailing list
<[email protected]>, Half-Life Windows dedicated
server mailing <[email protected]>
Subject: [hlds] Another MvM bug?
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
I don't know if this one was mentioned yet, but I just noticed that my
stock (no addons folder) MvM server reported having 0/6 players on it,
but wasn't letting me join.
Since it has sv_visiblemaxplayers 6, I decided to check the server
console... it reported 22 bots on the server and no players.
Why are the bots sitting there if all the players left?
------------------------------
Message: 2
Date: Fri, 17 Aug 2012 01:30:41 +0100
From: "Agro" <[email protected]>
To:
"=?utf-8?B?SGFsZi1MaWZlIGRlZGljYXRlZCBXaW4zMiBzZXJ2ZXIgbWFpbGluZyBsaXN0?="
<[email protected]>
Subject: Re: [hlds] srcds vhosting
Message-ID:
<[email protected]>
Content-Type: text/plain; charset="utf-8"
T.
I believe it's a technical limitation that has no solution. The best you can hope for is
to separate out the port addresses each server uses by a fixed number. 20715, 20735,
20755, 20775 etc. Just don't make that number "5" since I seem to remember the
default stv port is 20720.
It's not such a huge ask to get your community to remember ports. You can social engineer
them to remember by adding the port to the motd, having "two-o-seven 55" nights.
What I do mind is the lack of DNS resolution in the Steam Community. If you
post a game address that depends on DNS no-one will be able to join the event
by clicking the link. Must be IP only to generate a link.
John
----- Reply message -----
From: [email protected]
To: <[email protected]>, "Half-Life dedicated Win32 server mailing list"
<[email protected]>, "T Marler" <[email protected]>
Subject: [hlds] srcds vhosting
Date: Fri, Aug 17, 2012 00:31
As far as I know, Source doesn't use DNS at all, it's completely
IPv4-address-based. Lookups are done at connect time or adding-to-favourites
time, completely by the client. There's no official or unofficial way to do
HTTP-style vhosting as far as I am aware.
On 17/08/2012, at 9:19 AM, T Marler <[email protected]> wrote:
Why would I want to vhost the default port?
I want to vhost so I can host multiple servers on the same IP without people
having to memorize ports.
----- Original Message -----
From: Kyle Sanderson <[email protected]>
Date: Thursday, August 16, 2012 4:26 pm
Subject: Re: [hlds] srcds vhosting
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Host A records map hostnames to IP Addresses. I don't believe
you can
specify ports.
What you'd probably end up doing is subdomain.lanified.com:65535
. If
you're using the default port (27015) your clients could just
type in
`connect subdomain.lanified.com`.
Thanks,
Kyle.
On Thu, Aug 16, 2012 at 2:59 PM, T Marler
<[email protected]> wrote:
So if I make an A record for a subdomain, example:
subdomain.lanified.com -> record type A -> 255.255.255.255:65535
it will direct traffic accessing that (sub)domain to that
specific port?
----- Original Message -----
From: Dan Offord <[email protected]>
Date: Thursday, August 16, 2012 3:29 pm
Subject: Re: [hlds] srcds vhosting
To: [email protected], Half-Life dedicated Win32 server mailing list
<[email protected]>
As in, subdomains or domains resolving to specific ports.
You mean SRV support? (
http://en.wikipedia.org/wiki/SRV_record )
I don't think srcds/goldsrc engine currently support it, it's a
would be
nice feature :)
One thing you could do, is set an A record on the domain and do:
tf2.mygameserver.com:27015
Regards,
Dan Offord
Technical Systems Administrator
Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR
Registered in England & Wales No. 3370594
Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d
On 16 August 2012 19:53, T Marler <[email protected]> wrote:
Has anyone figured out a nice way to vhost srcds? Preferably
in Linux of
course.
As in, subdomains or domains resolving to specific ports.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives,> please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives,> please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
-------------- next part --------------
An HTML attachment was scrubbed...
URL:
<https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120817/313e1a88/attachment-0001.html>
------------------------------
Message: 3
Date: Fri, 17 Aug 2012 00:44:22 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, Half-Life dedicated Linux server
mailing list <[email protected]>
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Message-ID:
<658b12c5536f2f4b93f4aa52a16ad8bb011eba6...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"
Update: We're still gathering fixes and testing. The update won't be out until
early tomorrow.
-Eric
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 11:53 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
We're fixing this for a release later today.
Also, we've found an issue with MvM servers that have a value set for
mp_timelimit. When the timelimit hits the server gets into a state that it
can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated
servers. We're working on a fix for this, too.
-Eric
From: [email protected]
[mailto:[email protected]] On Behalf Of AeroliteGaming.com
Sent: Thursday, August 16, 2012 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
This needs fixing immediately. Crashing too many times and it requires someone
to go and press OK.
On 16/08/2012 18:30, Game-Over wrote:
And again the same here, also Windows 2008(R2) - all servers - same errors.
On 16/08/2012 17:21, E. Olsen wrote:
Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error(
Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine
error: Host_Error: Overflow error writing string table baseline GameRulesCreation" in the
crash dumps.
-------------- next part --------------
An HTML attachment was scrubbed...
URL:
<https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120817/0cf2738f/attachment.html>
------------------------------
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
End of hlds Digest, Vol 17, Issue 142
*************************************
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds