Yeah, rarely ever do bugfixes break things. It's all about playing the waiting game though.
On Fri, Aug 17, 2012 at 5:30 PM, Emil Larsson <[email protected]> wrote: > While I can't give a promise, in general bugfix updates rarely do. > Modbreaking updates tend to be the ones including new features, like the > recent MvM update. So I doubt it breaks anything. > > > On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello > <[email protected]>wrote: > >> Will this update break mods? >> >> --Lucio-- >> ------------------------------ >> *From:* Eric Smith <[email protected]> >> *To:* Half-Life dedicated Linux server mailing list < >> [email protected]>; Half-Life dedicated Win32 server >> mailing list <[email protected]>; "' >> [email protected]'" < >> [email protected]> >> *Sent:* Friday, August 17, 2012 3:21 PM >> *Subject:* [hlds] Mandatory TF2 update coming >> >> We're working on a mandatory update for TF2. We should have it ready in >> 15-20 minutes. >> >> -Eric >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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