You can edit tf_mvm_missioncycle.res to remove the Normal missions.

On 18 August 2012 00:08, Brendan Cosman
<[email protected]>wrote:

> On this topic - does anyone have a quick overview of how to start and keep
> an MvM server rotating through only the advanced missions, or even both the
> standard and advanced missions? I've got around 40 MvM servers up for the
> Australian community, but I'd like to be able to run some more with the
> advanced rotations.
>
> Regards,
> Brendan.
>
> ----- Original Message -----
> From: "Mark Steele" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane
> Subject: Re: [hlds] Setting Missions in MvM
>
>
>
> I knew I'd find it somehow!
>
> You can use tf_mvm_popfile to select the appropriate mission file. The
> popfiles are in tf/scripts/population, and are listed in
> tf_mvm_missioncycle.res. This can probably also be used to load missions
> that belong to different maps, but I wouldn't recommend it. Who knows how
> horribly it could break things.
>
>
>
>
> On 17 August 2012 00:08, Maavrik < [email protected] > wrote:
>
>
>
>
> I'd love a command for this, it really is annoying to have to vote to
> change to something else.
>
> Don't votes run commands after they are won? Maybe we could steal the
> command from there.
>
>
>
> On 8/16/2012 5:53 AM, Mark Steele wrote:
>
>
>
>
> The only real way I've found so far is to call a ChangeMission vote once
> in game. Still trying to find the command to do it otherwise.
>
>
> On 16 August 2012 12:06, < [email protected] > wrote:
>
>
>
>
> Hey, maybe I missed some sort of memo, but as a server owner, how should I
> be able to change the missions my server runs? I was playing on my private
> server with some friends earlier but we noticed in matchmaking we could
> select these different missions here: http://puu.sh/VQAn
>
>
> When playing on my server, it seemed to just rotate between the 3 maps on
> the 'normal' difficulty maps, but I had no idea how to set a map to be on a
> mission such as "Data Demolition" on Decoy or whatever else. I did a bit of
> looking around but I think I really missed something here.
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