So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their 
specific commands do? I'm so lost with all this. 
Thanks. 

Date: Fri, 17 Aug 2012 21:07:03 -0300
From: [email protected]
To: [email protected]
Subject: Re: [hlds] tf_mm_servermode

Here is my assessment:

The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 
are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but 
makes ad-hoc connections not possible (IE, from the server browser). It also 
has a chance to make bots move into the server. Setting this to 1 puts on the 
hidden tags, but makes it possible to connect normally (Which is what setting 
it to 0 should do). The reason that setting tf_mm_servermode to 0 works is 
because it cuts out the beta system, which is the only system using the 
tf_mm_strict. This lets you rely on the old system.


Therefore, Valve needs to fix their shiz.


On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit <[email protected]> wrote:

Good call going to do the same.



----- Original Message -----

From: "Devin O'Malley" <[email protected]>

To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>

Sent: Friday, August 17, 2012 7:55:36 PM

Subject: [hlds] tf_mm_servermode





Hey again,



I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just 
means that probably the beta quickplay system is broken at the moment. What is 
tf_mm_strict, by the way? From what I read it is the same command.






Regards,

Devin O'Malley



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