Optional... Optional if you want to have functioning servers. Optional if you 
want to remain a burning bag of poo.

----- Original Message -----
From: [email protected]
To: [email protected]
Sent: Friday, August 17, 2012 11:44:34 PM
Subject: hlds Digest, Vol 17, Issue 167

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Today's Topics:

   1. Re: Optional updates for TF2, DoD:S, and HL2:DM released (John)
   2. Re: Mandatory TF2 update released (Thermal Ions)
   3. Re: Mandatory TF2 update released (Russell Smith)
   4. Re: [hlds_linux] Full servers, but not? (Sampson Rogers)
   5. Re: Mandatory TF2 update released (Sampson Rogers)
   6. Re: Setting Missions in MvM (Alan Kennedy)


----------------------------------------------------------------------

Message: 1
Date: Fri, 17 Aug 2012 20:10:15 -0700
From: John <[email protected]>
To: [email protected]
Subject: Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM
        released
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 8/17/2012 6:24 PM, Eric Smith wrote:
> We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The 
> notes for the updates are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a bug where rejected players could leave a "ghost" player that takes 
> up a slot on the server browser
>
> Team Fortress 2
> - Fixed tf_mm_strict to work as documented

External queries for TF2 are still broken, in that they often include 
bots ("Pyro", "Flare Pyro", etc) in the output, and they show the number 
of players + bots in the server and not just the number of players. I'm 
looking at a server with 6 human players in it right now, and it's 
showing as having 29 because bots are being counted, for instance.

-John



------------------------------

Message: 2
Date: Sat, 18 Aug 2012 13:21:30 +1000
From: Thermal Ions <[email protected]>
To: [email protected]
Subject: Re: [hlds] Mandatory TF2 update released
Message-ID:
        <CAKVLEcOjTBUEG11Ai4=OZFFGT-FLaqjNh6MGWk5tZx210=t...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

So much for my rented server that has max 12 players - guess that's 3
months of wasted rental to play MvM with a small group of friends. Thanks
Valve.

-Thermal Ions

>
> ----- Original Message -----
> From: "Eric Smith" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list" <
> [email protected]>, "Half-Life dedicated Win32 server
> mailing list" <[email protected]>, "
> [email protected]" <
> [email protected]>
> Sent: Friday, August 17, 2012 6:34:51 PM
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> ------------------------------
> ...
> - Updated the dedicated server to exit when attempting to start a Mann vs.
> Machine map with less than 32 maxplayers
> ...
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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>
>
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Message: 3
Date: Fri, 17 Aug 2012 20:23:21 -0700
From: Russell Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Mandatory TF2 update released
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

You rented a server 3 months ahead of time to play MvM?

On 8/17/2012 8:21 PM, Thermal Ions wrote:
> So much for my rented server that has max 12 players - guess that's 3 
> months of wasted rental to play MvM with a small group of friends. 
> Thanks Valve.
>
> -Thermal Ions
>
>
>     ----- Original Message -----
>     From: "Eric Smith" <[email protected]
>     <mailto:[email protected]>>
>     To: "Half-Life dedicated Linux server mailing list"
>     <[email protected]
>     <mailto:[email protected]>>, "Half-Life dedicated
>     Win32 server mailing list" <[email protected]
>     <mailto:[email protected]>>,
>     "[email protected]
>     <mailto:[email protected]>"
>     <[email protected]
>     <mailto:[email protected]>>
>     Sent: Friday, August 17, 2012 6:34:51 PM
>     Subject: [hlds] Mandatory TF2 update released
>
>     We've released a mandatory update to TF2. The notes for the update
>     are below.
>
>     -Eric
>
>     ------------------------------
>     ...
>     - Updated the dedicated server to exit when attempting to start a
>     Mann vs. Machine map with less than 32 maxplayers
>     ...
>
>     _______________________________________________
>     To unsubscribe, edit your list preferences, or view the list
>     archives, please visit:
>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
>
> _______________________________________________
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> visit:
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Message: 4
Date: Fri, 17 Aug 2012 23:31:13 -0400
From: Sampson Rogers <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] [hlds_linux] Full servers, but not?
Message-ID:
        <CABz4kY2ihucf0UL+N5W9uocQC=7bcyvcv88qq7_ywjiucmq...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

I know, right? I've got several people suggesting it's an issue with our
servers and "They don't have this problem on other servers". Makes a
community look incompetent, to be honest.
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Message: 5
Date: Fri, 17 Aug 2012 23:32:54 -0400
From: Sampson Rogers <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Mandatory TF2 update released
Message-ID:
        <cabz4ky3lpxxggdfbdgq8d7rwyv5+l+xjyyey-hzhtg1cvy5...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

It may take 3 months to fix. Remember, Valve time.
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Message: 6
Date: Sat, 18 Aug 2012 01:08:18 -0300 (ART)
From: Alan Kennedy <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Setting Missions in MvM
Message-ID: <27249994.22795.1345262898528.JavaMail.root@mail>
Content-Type: text/plain; charset="utf-8"




I've tried this, but my players report that the game got stuck at mvm_coaltown, 
even though they defeated all the waves. Mmm... bogus report or someone had the 
same issue? I think the servers where started on mvm_coaltown, maybe that's the 
issue? 

---------------------------------------------- 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 

----- Original Message -----


From: "Mark Steele" <[email protected]> 
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]> 
Sent: Friday, August 17, 2012 11:25:52 PM 
Subject: Re: [hlds] Setting Missions in MvM 


"tf_mvm_missioncycle.res" 
{ 
"categories" "1" 
"1" 
{ 
"count" "6" 


"1" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced" 
} 
"2" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced" 
} 
"3" 
{ 
"map" "mvm_mannworks" 
"popfile" "mvm_mannworks_advanced" 
} 
"4" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced2" 
} 
"5" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced2" 
} 
"6" 
{ 
"map" "mvm_mannworks" 

"popfile" "mvm_mannworks_ironman" 
} 
} 
} 

Should do what you need. If it doesn't, then you'd need to ask someone more 
knowledgeable than myself :-P 


On 18 August 2012 02:51, Brendan Cosman < [email protected] > 
wrote: 


Hi, 

Sorry, I must be dense today, but I can't get a server launching with only 
advanced missions. Can you (or someone) provide an example of a 
tf_mvm_missioncycle.res and any other changes necessary for that to happen? 

Thanks, 

Brendan. 
----- Original Message ----- 
From: "Mark Steele" < [email protected] > 
To: "Half-Life dedicated Win32 server mailing list" < 
[email protected] > 


Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 


You can edit tf_mvm_missioncycle.res to remove the Normal missions. 


On 18 August 2012 00:08, Brendan Cosman < [email protected] > 
wrote: 


On this topic - does anyone have a quick overview of how to start and keep an 
MvM server rotating through only the advanced missions, or even both the 
standard and advanced missions? I've got around 40 MvM servers up for the 
Australian community, but I'd like to be able to run some more with the 
advanced rotations. 

Regards, 
Brendan. 



----- Original Message ----- 
From: "Mark Steele" < [email protected] > 
To: "Half-Life dedicated Win32 server mailing list" < 
[email protected] > 
Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 



I knew I'd find it somehow! 

You can use tf_mvm_popfile to select the appropriate mission file. The popfiles 
are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This 
can probably also be used to load missions that belong to different maps, but I 
wouldn't recommend it. Who knows how horribly it could break things. 




On 17 August 2012 00:08, Maavrik < [email protected] > wrote: 




I'd love a command for this, it really is annoying to have to vote to change to 
something else. 

Don't votes run commands after they are won? Maybe we could steal the command 
from there. 



On 8/16/2012 5:53 AM, Mark Steele wrote: 




The only real way I've found so far is to call a ChangeMission vote once in 
game. Still trying to find the command to do it otherwise. 


On 16 August 2012 12:06, < [email protected] > wrote: 




Hey, maybe I missed some sort of memo, but as a server owner, how should I be 
able to change the missions my server runs? I was playing on my private server 
with some friends earlier but we noticed in matchmaking we could select these 
different missions here: http://puu.sh/VQAn 


When playing on my server, it seemed to just rotate between the 3 maps on the 
'normal' difficulty maps, but I had no idea how to set a map to be on a mission 
such as "Data Demolition" on Decoy or whatever else. I did a bit of looking 
around but I think I really missed something here. 
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End of hlds Digest, Vol 17, Issue 167
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