Optional... Optional if you want to have functioning servers. Optional if you want to remain a burning bag of poo.
----- Original Message ----- From: [email protected] To: [email protected] Sent: Friday, August 17, 2012 11:44:34 PM Subject: hlds Digest, Vol 17, Issue 167 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Optional updates for TF2, DoD:S, and HL2:DM released (John) 2. Re: Mandatory TF2 update released (Thermal Ions) 3. Re: Mandatory TF2 update released (Russell Smith) 4. Re: [hlds_linux] Full servers, but not? (Sampson Rogers) 5. Re: Mandatory TF2 update released (Sampson Rogers) 6. Re: Setting Missions in MvM (Alan Kennedy) ---------------------------------------------------------------------- Message: 1 Date: Fri, 17 Aug 2012 20:10:15 -0700 From: John <[email protected]> To: [email protected] Subject: Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 8/17/2012 6:24 PM, Eric Smith wrote: > We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The > notes for the updates are below. > > -Eric > > ------------------------------ > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Fixed a bug where rejected players could leave a "ghost" player that takes > up a slot on the server browser > > Team Fortress 2 > - Fixed tf_mm_strict to work as documented External queries for TF2 are still broken, in that they often include bots ("Pyro", "Flare Pyro", etc) in the output, and they show the number of players + bots in the server and not just the number of players. I'm looking at a server with 6 human players in it right now, and it's showing as having 29 because bots are being counted, for instance. -John ------------------------------ Message: 2 Date: Sat, 18 Aug 2012 13:21:30 +1000 From: Thermal Ions <[email protected]> To: [email protected] Subject: Re: [hlds] Mandatory TF2 update released Message-ID: <CAKVLEcOjTBUEG11Ai4=OZFFGT-FLaqjNh6MGWk5tZx210=t...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" So much for my rented server that has max 12 players - guess that's 3 months of wasted rental to play MvM with a small group of friends. Thanks Valve. -Thermal Ions > > ----- Original Message ----- > From: "Eric Smith" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" < > [email protected]>, "Half-Life dedicated Win32 server > mailing list" <[email protected]>, " > [email protected]" < > [email protected]> > Sent: Friday, August 17, 2012 6:34:51 PM > Subject: [hlds] Mandatory TF2 update released > > We've released a mandatory update to TF2. The notes for the update are > below. > > -Eric > > ------------------------------ > ... > - Updated the dedicated server to exit when attempting to start a Mann vs. > Machine map with less than 32 maxplayers > ... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120818/76c1aeab/attachment-0001.html> ------------------------------ Message: 3 Date: Fri, 17 Aug 2012 20:23:21 -0700 From: Russell Smith <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Mandatory TF2 update released Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" You rented a server 3 months ahead of time to play MvM? On 8/17/2012 8:21 PM, Thermal Ions wrote: > So much for my rented server that has max 12 players - guess that's 3 > months of wasted rental to play MvM with a small group of friends. > Thanks Valve. > > -Thermal Ions > > > ----- Original Message ----- > From: "Eric Smith" <[email protected] > <mailto:[email protected]>> > To: "Half-Life dedicated Linux server mailing list" > <[email protected] > <mailto:[email protected]>>, "Half-Life dedicated > Win32 server mailing list" <[email protected] > <mailto:[email protected]>>, > "[email protected] > <mailto:[email protected]>" > <[email protected] > <mailto:[email protected]>> > Sent: Friday, August 17, 2012 6:34:51 PM > Subject: [hlds] Mandatory TF2 update released > > We've released a mandatory update to TF2. The notes for the update > are below. > > -Eric > > ------------------------------ > ... > - Updated the dedicated server to exit when attempting to start a > Mann vs. Machine map with less than 32 maxplayers > ... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120817/3d324a19/attachment-0001.html> ------------------------------ Message: 4 Date: Fri, 17 Aug 2012 23:31:13 -0400 From: Sampson Rogers <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] [hlds_linux] Full servers, but not? Message-ID: <CABz4kY2ihucf0UL+N5W9uocQC=7bcyvcv88qq7_ywjiucmq...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" I know, right? I've got several people suggesting it's an issue with our servers and "They don't have this problem on other servers". Makes a community look incompetent, to be honest. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120817/4a513971/attachment-0001.html> ------------------------------ Message: 5 Date: Fri, 17 Aug 2012 23:32:54 -0400 From: Sampson Rogers <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Mandatory TF2 update released Message-ID: <cabz4ky3lpxxggdfbdgq8d7rwyv5+l+xjyyey-hzhtg1cvy5...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" It may take 3 months to fix. Remember, Valve time. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120817/9b9300e4/attachment-0001.html> ------------------------------ Message: 6 Date: Sat, 18 Aug 2012 01:08:18 -0300 (ART) From: Alan Kennedy <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Setting Missions in MvM Message-ID: <27249994.22795.1345262898528.JavaMail.root@mail> Content-Type: text/plain; charset="utf-8" I've tried this, but my players report that the game got stuck at mvm_coaltown, even though they defeated all the waves. Mmm... bogus report or someone had the same issue? I think the servers where started on mvm_coaltown, maybe that's the issue? ---------------------------------------------- Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 ----- Original Message ----- From: "Mark Steele" <[email protected]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Friday, August 17, 2012 11:25:52 PM Subject: Re: [hlds] Setting Missions in MvM "tf_mvm_missioncycle.res" { "categories" "1" "1" { "count" "6" "1" { "map" "mvm_decoy" "popfile" "mvm_decoy_advanced" } "2" { "map" "mvm_coaltown" "popfile" "mvm_coaltown_advanced" } "3" { "map" "mvm_mannworks" "popfile" "mvm_mannworks_advanced" } "4" { "map" "mvm_decoy" "popfile" "mvm_decoy_advanced2" } "5" { "map" "mvm_coaltown" "popfile" "mvm_coaltown_advanced2" } "6" { "map" "mvm_mannworks" "popfile" "mvm_mannworks_ironman" } } } Should do what you need. If it doesn't, then you'd need to ask someone more knowledgeable than myself :-P On 18 August 2012 02:51, Brendan Cosman < [email protected] > wrote: Hi, Sorry, I must be dense today, but I can't get a server launching with only advanced missions. Can you (or someone) provide an example of a tf_mvm_missioncycle.res and any other changes necessary for that to happen? Thanks, Brendan. ----- Original Message ----- From: "Mark Steele" < [email protected] > To: "Half-Life dedicated Win32 server mailing list" < [email protected] > Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM You can edit tf_mvm_missioncycle.res to remove the Normal missions. On 18 August 2012 00:08, Brendan Cosman < [email protected] > wrote: On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with the advanced rotations. Regards, Brendan. ----- Original Message ----- From: "Mark Steele" < [email protected] > To: "Half-Life dedicated Win32 server mailing list" < [email protected] > Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows how horribly it could break things. On 17 August 2012 00:08, Maavrik < [email protected] > wrote: I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, < [email protected] > wrote: Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAn When playing on my server, it seemed to just rotate between the 3 maps on the 'normal' difficulty maps, but I had no idea how to set a map to be on a mission such as "Data Demolition" on Decoy or whatever else. I did a bit of looking around but I think I really missed something here. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -------------- next part -------------- An HTML attachment was scrubbed... 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