The server that filled is a windows server.

On Fri, Sep 21, 2012 at 7:20 PM, Fletcher Dunn
<[email protected]>wrote:

>  Windows and Linux servers might behave differently due to the nature of
> this bug.  (Result of divide by zero used in conditional.)  I notice you
> are replying on Windows, which I believe happens to work.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *1nsane
> *Sent:* Friday, September 21, 2012 4:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Another mandatory TF update coming in an hour or so*
> ***
>
> ** **
>
> Probably depends on which quickplay. There's 2. Beta and old. In Beta
> quickplay I can not get into a game because they are all full :P.****
>
> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
> [email protected]> wrote:****
>
> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?****
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> [email protected]> wrote:****
>
>   There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.****
>
>  ****
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
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