Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515
Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected]> wrote: > On my stock TF2 server with addons directory, dumpstringtables says this: > > Table ParticleEffectNames > 1006/1024 items > > Meaning that maps and addons have a grand total of 18 particle effects > they can use. > > It's not uncommon to see errors when loading custom maps because they use > more than 18 particle effects. Additionally, on maps that use more than 18 > effects, clients tend to crash immediately after the map change, even on > maps that previously worked fine (such as pl_cashworks). Can this please > be fixed, perhaps by removing the MvM particle names on non-MvM maps like > we did with sounds? > > I'm also confused from this same log. In my log, at the top, I see this: > soundprecache: 7872/8192 (96% full) > > Then later down, I see this: > Table soundprecache > 4064/8192 items > > One of these numbers has to be wrong. Are the MvM sounds being removed > from the precache post-server start? If so, is it possible to use an SDK > call to remove sounds from the precache? I can think of at lease one > SourceMod plugin that could desperately use this functionality. > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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