Hi Ross,

Check out https://forums.alliedmods.net/showthread.php?t=193515

Thanks,
Kyle.

On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected]> wrote:

> On my stock TF2 server with addons directory, dumpstringtables says this:
>
> Table ParticleEffectNames
>   1006/1024 items
>
> Meaning that maps and addons have a grand total of 18 particle effects
> they can use.
>
> It's not uncommon to see errors when loading custom maps because they use
> more than 18 particle effects.  Additionally, on maps that use more than 18
> effects, clients tend to crash immediately after the map change, even on
> maps that previously worked fine (such as pl_cashworks).  Can this please
> be fixed, perhaps by removing the MvM particle names on non-MvM maps like
> we did with sounds?
>
> I'm also confused from this same log.  In my log, at the top, I see this:
> soundprecache: 7872/8192 (96% full)
>
> Then later down, I see this:
> Table soundprecache
>   4064/8192 items
>
> One of these numbers has to be wrong.  Are the MvM sounds being removed
> from the precache post-server start?  If so, is it possible to use an SDK
> call to remove sounds from the precache?  I can think of at lease one
> SourceMod plugin that could desperately use this functionality.
>
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