I would absolutely play Mann Up if we had Australian servers.

-Damon

"The speed of light sucks." -John D. Carmack


On Thu, Oct 11, 2012 at 10:24 AM, Brendan Cosman <
[email protected]> wrote:

> Hi,
>
> Thanks very much for this, it'll allow us to dramatically improve our MvM
> offerings for Australian gamers.
>
> We (Mammoth Media / GameArena / BigPond Games) are still interested in
> hosting some official Mann Up servers for Australian gamers. We host the
> free to play offerings BFP4F and BF Heroes for EA and I'm sure Mann Up
> would be more popular in Australia if we could play with less than 200 ping.
>
> Regards,
> Brendan.
>
> ----- Original Message -----
> From: "Mike Lee" <[email protected]>
> To: "[email protected]" <[email protected]>
> Sent: Thursday, 11 October, 2012 3:34:48 AM GMT +10:00 Brisbane
> Subject: [hlds] MvM Mission Cycle Clarification
>
>
>
>
>
> First we have a Con Command that will let you specify your own mission
> cycle file "tf_mvm_missioncyclefile myfile.res"
>
> where the default .res file is tf_mvm_missioncycle.res that is located in
> the tf directory.
>
> You can use this con command to set custom missioncycle files for each
> server instance.
>
>
>
> For how a mission cycle file works
>
>
>
> Example contents of missioncycle.res file
>
> -------------------------
>
>
>
> "tf_mvm_missioncycle.res"
>
> {
>
> "categories" "2"
>
>
>
> "1"
>
> {
>
> "count" "3"
>
>
>
> "1"
>
> {
>
> "map" "mvm_decoy"
>
> "popfile" "mvm_decoy"
>
> }
>
> "2"
>
> {
>
> "map" "mvm_coaltown"
>
> "popfile" "mvm_coaltown"
>
> }
>
> "3"
>
> {
>
> "map" "mvm_mannworks"
>
> "popfile" "mvm_mannworks"
>
> }
>
> }
>
>
>
> "2"
>
> {
>
> "count" "3"
>
>
>
> "1"
>
> {
>
> "map" "mvm_decoy"
>
> "popfile" "mvm_decoy_expert1"
>
> }
>
> "2"
>
> {
>
> "map" "mvm_coaltown"
>
> "popfile" "mvm_coaltown_expert1"
>
> }
>
> "3"
>
> {
>
> "map" "mvm_mannworks"
>
> "popfile" "mvm_mannworks_expert1"
>
> }
>
> }
>
> }
>
>
>
> -------------------------
>
> format of the file:
>
> "file name" - Name of the res file
>
> {
>
> "categories" "Number" - Number of Categories, by default this corresponds
> to the number of difficulties
>
> "Category Index" - Numerical Index of this category, numbered in order
> starting at 1
>
> {
>
> "Mission Count" "Number" - Number of missions in this category
>
> "Mission Index" - Numerical Index of this mission, numbered in order
> starting at 1
>
> {
>
> "map" "mapname" - Name of the mvm map without the extension
>
> "popfile" "popfilename" - Name of the popfile without the extension
>
> }
>
> }
>
> }
>
>
>
> When a mission is completed the game looks at the missioncycle file and
> looks for the current map / mission pair.
>
> If it's found it then loads the next mission in that category, cycling
> back to the first one if it's the last one in that category.
>
>
>
> If the map / mission is not found, it simply restarts the current mission.
> This behavior at the end is probably what’s causing some bizarre issues
> with custom maps and popfiles. If a custom map is loaded and does not
> contain a default popfile [Ie playing map mvm_decoy.bsp the game expects to
> load a popfile of mvm_decoy.pop] the previous popfile will remain loaded.
> Finishing this mission will just simply restart this “bad” combination.
> Similarly if a custom popfile is loaded (via con commands or vote) the
> server will seemingly be stuck on that particular combination until a vote
> or server command is issued.
>
>
>
> This default behavior seems undesirable and we’ll change it to load the
> next well known mission from the missioncycle file
>
>
>
> - Mike Lee
>
>
>
>
> //-----------------------------------------------------------------------------------------------------------------------
>
> Hi,
>
>
>
> Unless I'm missing something, nothing in that article explains how to have
> an unofficial MvM server rotate through a series of different maps with
> appropriate popfiles.
>
>
>
> tf_mvm_missioncycle.res appears to have changed in today's patch, but I'm
> still unsure how to tell a TF2 server to use a specific mission cycle.
>
>
>
> Also, that file appears to be per install, not per server instance, which
> is surprising considering all other configuration files are per-instance.
>
>
>
> The only information I can find by searching the archive of this list is
> this statement before MvM was released by Fletcher that the file was self
> explanatory. I've asked this question on this list a few times and so far
> we've been unable to find the actual answer.
>
>
>
> Regards,
>
> Brendan.
>
>
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