One can only hope.....

On Fri, Oct 26, 2012 at 5:40 PM, 1nsane <1nsane...@gmail.com> wrote:

> They better take their time and make sure it's right. So it won't end up
> being another broken release for the weekend.
>
> On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle <brian...@msn.com> wrote:
>
>>  Few hours? Damn
>>
>> > From: fletch...@valvesoftware.com
>> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>> > Date: Fri, 26 Oct 2012 21:22:14 +0000
>>
>> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >
>> > sv_tags usage examples:
>> >
>> > sv_tags event247
>> > sv_tags eventmix
>> > sv_tags eventmix,yourclantaghere,EST
>> >
>> > Achievements for past years can be earned this year.
>> >
>> > We're putting the finishing touches on the release now, and hope to
>> have it out in a few hours.
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
>> > Sent: Friday, October 26, 2012 2:13 PM
>> > To: 'Half-Life dedicated Win32 server mailing list'
>> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >
>> >
>> > Awesome Info Fletcher! THANKS!
>> >
>> > Will the achievements from years past also be available on the servers
>> running the mix? I have people asking if they will be able to receive the
>> "Bombonicon" item that they never got last year.
>> >
>> > Please forgive me if this has already been answered. I just changed my
>> email for the list today and may have missed a few responses to this topic.
>> >
>> > Thanks again!
>> > Mike Vail
>> >
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> > Sent: Friday, October 26, 2012 10:41 AM
>> > To: Half-Life dedicated Linux server mailing list(
>> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
>> mailing list(hlds@list.valvesoftware.com)
>> > Subject: [hlds] Quickplay settings for TF2 Halloween
>> >
>> > Hello!
>> >
>> > Here are some details for how to configure your server to receive
>> quickplay traffic.
>> >
>> > First, the general requirements and scoring systems have not changed.
>> (Your server must have an account and advertise the _registered tag, will
>> be penalized or excluded for certain rule changes, etc). Details are here:
>> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>> >
>> > This year the quickplay UI will offer players two choices for Halloween:
>> >
>> > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
>> > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
>> >
>> > At any given time, your server can only be in one pool or the other.
>> Valve will be running servers in both pools.
>> >
>> > Your server will be placed in pool #1 if:
>> > * You advertise the tag "event247"; and
>> > * You are running the new map "koth_lakeside_event".
>> >
>> > Your server will be placed in pool #2 if:
>> > * You advertise the tag "eventmix"; and
>> > * You are running one of the four Halloween maps.
>> >
>> > The eligible Halloween maps are:
>> > koth_harvest_event
>> > cp_manor_event
>> > koth_viaduct_event
>> > koth_lakeside_event
>> >
>> > If you don't set one of the two tags, you won't get any quickplay
>> traffic!
>> >
>> > Also, I'd like to mention a new convar that has been added,
>> mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
>> the map if it has been empty for a certain period of time.
>> >
>> > - Fletch
>> >
>> >
>> > _______________________________________________
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>> >
>> >
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>>
>
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