When I Run the Server IT Choke y is that 

> Date: Wed, 28 Nov 2012 19:56:08 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] Potential fix for problems on multi-honed servers
> 
> Fletcher,
> 
> Can you please comment on Quickplay? Ever since the update after Halloween I 
> have seen my daily player counts steadily drop from over 6000 a day to less 
> than 1000. I have not made any changes except to add the recent binaries. I 
> am to the point where my community is starting to complain and I am sure I 
> have lost members that have been loyal for years. It obviously is not 
> affecting all communities but something has definitely changed. If it is not 
> fixed soon I will be closing up shop for good.
> 
> Please Help,
> Todd
> 
> ----- Original Message -----
> From: "BOOM! Gaming Support" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Sent: Wednesday, November 28, 2012 7:35:27 PM
> Subject: Re: [hlds] Potential fix for problems on multi-honed servers
> 
> 
> 
> 
> 
> Hello Fletcher, 
> 
> 
> 
> All my servers have remained connected and listed since running these 
> binaries. They did not disconnect or delist yesterday or the week prior as 
> they have during all previous prop releases days. I sent you an email 
> regarding this and a few other things. Hopefully you received it last week. 
> Thank you very much for this fix. It's great appreciated. 
> 
> 
> 
> Best Regards, 
> 
> Mike Vail 
> 
> 
> 
> 
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn 
> Sent: Wednesday, November 28, 2012 2:33 PM 
> To: Half-Life dedicated Win32 server mailing list 
> ([email protected]); Half-Life dedicated Linux server mailing list 
> ([email protected]) 
> Subject: Re: [hlds] Potential fix for problems on multi-honed servers 
> 
> 
> 
> Hello! 
> 
> 
> 
> If you were using these new binaries during yesterday’s Steam prop, let me 
> know how it went. Is the problem resolved? Same problems happened? New 
> problems happened? 
> 
> 
> 
> Thanks, 
> 
> - Fletch 
> 
> 
> 
> 
> 
> From: [email protected] [ 
> mailto:[email protected] ] On Behalf Of Fletcher Dunn 
> Sent: Wednesday, November 21, 2012 11:13 AM 
> To: Half-Life dedicated Linux server mailing list ( 
> [email protected] ); Half-Life dedicated Win32 server mailing 
> list ( [email protected] ) 
> Subject: [hlds] Potential fix for problems on multi-honed servers 
> 
> 
> 
> If you are running a multi-honed server, and your server occasionally drops 
> out of the master server listing, or appears on the wrong public IP, then you 
> may be interested in testing our some beta binaries that might fix the 
> problem. The problem begins with a disruption while talking on UDP (often 
> during the weekly prop of Steam). The Steam client layer then enters a 
> fallback pattern of TCP, then UDP, etc. Eventually the disruption is 
> resolved, and it can be random whether your server managed to connect to 
> Steam on TCP or UDP, depending on where it was in the retry pattern. The 
> problem with TCP for multi-honed servers is that it will always bind to the 
> default interface, disregarding any request to bind to a particular 
> interface. This can cause Steam to see your server as coming from the wrong 
> public IP. Depending on your routing rules, NAT, etc, your server can drop 
> off of the server browser because clients cannot get to you when they send 
> packets to that IP. 
> 
> 
> 
> Some server operators have worked around this bug with firewall rules 
> preventing the server from connecting to Steam via TCP. 
> 
> 
> 
> These binaries disable TCP fallback for dedicated servers. 
> 
> 
> 
> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip 
> 
> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip 
> 
> 
> 
> Be warned that they have not been widely tested. You should only try out 
> these binaries if you think you are having problems related to multi-honed 
> machines. 
> 
> 
> 
> Also, note that if you do use these binaries, and then update your server, 
> they will probably be reverted. 
> 
> 
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