It's a custom jukebox plugin that only exists on some of the RUGC
servers. It blocks the motd from appearing after a map change... and
shows the jointeam dialog. It's private because it connects to a private
music stream API.
It still doesn't explain why my test server that runs arena maps had
that problem (it doesn't have said plugin), so arena mode may still
ignore mp_forceautoteams 1 if tf_arena_use_queue 0 is set.
On 1/6/2013 4:32 PM, Pizza wrote:
No, it seems like you assume his meaning. Otherwise why spam this
mailing list with things that relate to no one else? (rhetorical)
Thanks.
------------------------------------------------------------------------
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Jeff Sugar
*Sent:* Sunday, January 06, 2013 4:27 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
It seems like he already answered that question? It's a custom plugin
which is "only on [their] server" and "won't affect any other
servers". If it were publicly available, it could--and would--apply to
other servers.
On Jan 6, 2013 1:08 PM, "Pizza" <[email protected]
<mailto:[email protected]>> wrote:
When you say 'Custom Plugin' do you mean you(or your coder) coded it
or is it available on the plugins sites? If it's publicly available
please provide the name of the plugin to help any other server-ops
that may have this same issue now or in the future.
Thanks.
------------------------------------------------------------------------
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Ross Bemrose
*Sent:* Sunday, January 06, 2013 3:19 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working
Turns out you're right, it is a plugin issue. Took me a while to
narrow down which one it was, too.
Having said that, it's a custom plugin only on our server, so it won't
affect any other servers.
On 1/5/2013 7:19 PM, Cc2iscooL wrote:
Have you tested without plugins yet?
On Jan 5, 2013 11:31 AM, "Ross Bemrose" <[email protected]
<mailto:[email protected]>> wrote:
I originally thought one of the other admins on RUGC Midwest disabled
mp_forceautoteam. It turns out that our Windows TF2 server is
ignoring this cvar now since the Christmas update and presenting
users with the team selection screen.
My Linux TF2 plugin test server / event server is seeing this same
behavior.
This is what my server console says on both servers:
"mp_forceautoteam" = "1" ( def. "0" )
game notify replicated
- Automatically assign players to teams when joining.
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