It's a custom jukebox plugin that only exists on some of the RUGC servers. It blocks the motd from appearing after a map change... and shows the jointeam dialog. It's private because it connects to a private music stream API.

It still doesn't explain why my test server that runs arena maps had that problem (it doesn't have said plugin), so arena mode may still ignore mp_forceautoteams 1 if tf_arena_use_queue 0 is set.

On 1/6/2013 4:32 PM, Pizza wrote:

No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical)

Thanks.

------------------------------------------------------------------------

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Jeff Sugar
*Sent:* Sunday, January 06, 2013 4:27 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working

It seems like he already answered that question? It's a custom plugin which is "only on [their] server" and "won't affect any other servers". If it were publicly available, it could--and would--apply to other servers.

On Jan 6, 2013 1:08 PM, "Pizza" <[email protected] <mailto:[email protected]>> wrote:

When you say 'Custom Plugin' do you mean you(or your coder) coded it or is it available on the plugins sites? If it's publicly available please provide the name of the plugin to help any other server-ops that may have this same issue now or in the future.

Thanks.

------------------------------------------------------------------------

*From:*[email protected] <mailto:[email protected]> [mailto:[email protected] <mailto:[email protected]>] *On Behalf Of *Ross Bemrose
*Sent:* Sunday, January 06, 2013 3:19 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working

Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too.

Having said that, it's a custom plugin only on our server, so it won't affect any other servers.

On 1/5/2013 7:19 PM, Cc2iscooL wrote:

Have you tested without plugins yet?

On Jan 5, 2013 11:31 AM, "Ross Bemrose" <[email protected] <mailto:[email protected]>> wrote:

I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen.

My Linux TF2 plugin test server / event server is seeing this same behavior.

This is what my server console says on both servers:

"mp_forceautoteam" = "1" ( def. "0" )
game notify replicated
- Automatically assign players to teams when joining.


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