That doesn't explain why my own client (a DX9 client running at
1920x1200 with all settings maxed [using dual nVidia 570s]) crashes
when one of those maps end.  As does nearly everyone else on my server
regardless of the settings.

I'll repeat this: Every map I listed is there because my own client
and the majority (sometimes all) of the clients on my server crash
when those maps end.  The maps on that list that were on my server
prior to the Pyromania update didn't exhibit this behavior until said
update; something in the game changed at that point and started these
crashes.

Anecdotal evidence is that it only happens if one team pushes the cart
all the way to the end; it might have something to do with the
explosions/round end animations/particles these maps use.

I wouldn't be surprised if its the client-side version of the server
problem where random string tables overflow for no apparent reason
when too many things are precached.  Which also started happening
during the Pyromania update, but got much worse during the Mann vs.
Machine update.

On Thu, Jan 10, 2013 at 3:37 PM, Jenna Pomichter <[email protected]> wrote:
> These were historically DX8 related problems. Cashworks especially.
> Other community payload maps have been fine, including some of the
> ones listed.
>
> Whalerace was an issue just by virtue of being Whalerace.
>
> JP
>
> On Thu, Jan 10, 2013 at 3:00 PM,  <[email protected]> wrote:
>> Send hlds mailing list submissions to
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>> Today's Topics:
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>>    1. Re: [hlds_linux] Community pl_ maps crashing clients at map
>>       end (Jesse Molina)
>>    2. Re: [hlds_linux] Community pl_ maps crashing clients at map
>>       end (Ross Bemrose)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 09 Jan 2013 18:31:45 -0700
>> From: Jesse Molina <[email protected]>
>> To: Half-Life dedicated Linux server mailing list
>>         <[email protected]>
>> Cc: Half-Life dedicated Win32 server mailing list
>>         <[email protected]>
>> Subject: Re: [hlds] [hlds_linux] Community pl_ maps crashing clients
>>         at map  end
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>
>> Confirming that I saw this happen on pl_waste_v2 yesterday on
>> themachine.org's TF2 server.
>>
>> I am not an admin of that server, I just happened to be playing there.
>>
>>
>>
>> Yun Huang Yong wrote:
>>> pl_waste_v2 both cause most (often all) of the clients to crash to
>>> desktop at the end of the map.
>>
>> --
>> # Jesse Molina
>> # Mail = [email protected]
>> # Cell = 1-602-323-7608
>>
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Wed, 09 Jan 2013 21:22:41 -0500
>> From: Ross Bemrose <[email protected]>
>> To: Half-Life dedicated Linux server mailing list
>>         <[email protected]>
>> Cc: Half-Life dedicated Win32 server mailing list
>>         <[email protected]>
>> Subject: Re: [hlds] [hlds_linux] Community pl_ maps crashing clients
>>         at map  end
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> This has been happening on certain maps ever since the Pyromania
>> update.  Maps I've seen it on include:
>>
>> plr_whalerace (this map was OK before Pyromania update)
>> pl_beerbowl_b5a (this map was OK before Pyromania update)
>> pl_cashworks_rc2 (this map was OK before Pyromania update)
>> pl_cashworks_final1
>> pl_badwater_snowy (but only sometimes)
>> pl_corrode_b2b
>>
>> On a related note, since the Halloween 2012 update, ctf_theskatingrink
>> crashes servers after a few minutes.
>>
>> On 1/9/2013 8:31 PM, Jesse Molina wrote:
>>>
>>> Confirming that I saw this happen on pl_waste_v2 yesterday on
>>> themachine.org's TF2 server.
>>>
>>> I am not an admin of that server, I just happened to be playing there.
>>>
>>>
>>>
>>> Yun Huang Yong wrote:
>>>> pl_waste_v2 both cause most (often all) of the clients to crash to
>>>> desktop at the end of the map.
>>>
>>
>>
>>
>>
>> ------------------------------
>>
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>>
>>
>> End of hlds Digest, Vol 22, Issue 22
>> ************************************
>
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-- 
Ross Bemrose

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