I posted to hlds and hlds_linux because the csgo list serv was down and we 
needed to get the word out. :)

From: Ross Bemrose [mailto:[email protected]]
Sent: Wednesday, February 06, 2013 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Ido Magal; '[email protected]'
Subject: Re: [hlds] FW: CS:GO workshop maps and dedicated servers

Since you posted this to hlds and hlds_linux in addition to csgo_servers, will 
this feature eventually be added to other games too?

On 2/6/2013 10:45 PM, Ido Magal wrote:

From: Ido Magal
Sent: Wednesday, February 06, 2013 5:30 PM
To: 
[email protected]<mailto:[email protected]>
Subject: CS:GO workshop maps and dedicated servers

Hi,

tomorrow we plan to launch the CS:GO Maps Workshop.


1.       We've started working on the wiki here: 
https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It would be helpful if people read through it and posted questions and helped 
us cover the basics by tomorrow.



2.       We're moving the _SE maps from the depot into the workshop. You can 
either squirrel them away before they get deleted or use them directly from the 
workshop, which is what we recommend.



In order to do that you will need to

a.       Learn how to launch your server with a workshop collection instead of 
a mapgroup.

b.      Learn how to create collections so you can recreate your mapgroup and 
get your server up and running asap.

What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of 
Workshop maps that is editable and sharable through the Maps Workshop.


Thanks.





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