>Does this mean we can finally not have HL2 + EP1 + EP2 installed just to play 
>TF2? :D
HL2, yes.  EP1 and EP2 don't ship with TF2.  Why HL2?  There are so many custom 
maps in existence that use all of that old content, we made the decision to 
continue to ship it, even though it's big and not used by any official maps.  
It's just packaged directly with TF2 now (in the hl2 directory).  The 
alternative would be to either break a bunch of existing functionality, or add 
a lot of extra complexity of download time when connecting to a server running 
a map that is using what used to be "standard' content.  We just decided a 
one-time download (only one time because that content almost never changes) was 
better than removing existing functionality from customers who play on maps 
that use those assets.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of T Marler
Sent: Wednesday, February 20, 2013 6:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Does this mean we can finally not have HL2 + EP1 + EP2 installed just to play 
TF2? :D

----- Original Message -----
From: "Fletcher Dunn" <[email protected]>
To: "Half-Life dedicated Linux server mailing list 
([email protected])" <[email protected]>, 
"Half-Life dedicated Win32 server mailing list ([email protected])" 
<[email protected]>, "hlds announce" 
<[email protected]>
Sent: Tuesday, February 19, 2013 7:36:01 PM
Subject: [hlds] SteamPipe is coming.  Download the TF beta





The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of 
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s 
new-and-improved content delivery system. SteamPipe is currently used by most 
games on Steam. 



This change will impact server operators in at least two significant ways: 



· You will use steamcmd instead of the HLDSUpdateTool to install/update the 
server. 

· The conversion will entail significant changes to the way the files appear in 
the local filesystem on the server and client. The client no longer uses GCF 
files. Instead, most assets are packed up into VPK, and those VPKs are the same 
on the server and the client. The server no longer uses 1000’s of loose files. 



We’re using the TF beta to test these changes and identify the bugs, and give 
everybody a chance to make sure their favorite mod or plugin will work in the 
new system. 



Everybody is encouraged to download the TF beta! 



We’ve prepared an FAQ that discusses the details of the change and answers the 
questions we anticipate: 

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 



Please report gameserver related bugs in this mailing list. 



Client bugs can be reported through this mailing list, or in the TF beta forum. 

http://forums.steampowered.com/forums/forumdisplay.php?f=1038 



Thanks for your help, and happy testing! 



(And remember, playtime in the beta counts towards item drops in the release 
game.) 



- Fletch 


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