I'd assume they do, for otherwise each time valve updates VPK files, they have 
to be completely redownloaded by the servers....



>________________________________
> From: Netshroud <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Thursday, 21 February 2013, 8:03
>Subject: Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
> 
>
>> 7:44 PM - FlaminSarge…: even though vpks support version info
>
>They do? I was under the impression that VPKs had a format version, but not a 
>content version.
>
>On 21/02/2013, at 5:48 PM, Ross Bemrose <[email protected]> wrote:
>
>> On 2/20/2013 12:35 PM, Fletcher Dunn wrote:
>>> I've also considered adding functionality for clients to download VPK's 
>>> from gameservers, as opposed to individual files.  Then the VPK would be 
>>> mounted as a map search path.  This has the added benefit that it allows 
>>> custom map assets to override shipping assets.  (Something which is no 
>>> longer possible, since the tf/download folder, where the client will place 
>>> downloaded files, is the LAST search path --- this is for security 
>>> reasons.)  It would also mean revving the custom assets would be simpler.  
>>> If there is interest in this functionality, let me know, I could look into 
>>> it.
>> I missed this from your post earlier.
>> 
>> The ability to download VPKs would make it a lot easier for mods which use a 
>> lot of models, materials, and sounds, like Vs. Saxton Hale (maintained by 
>> FlaminSarge) and Freak Fortress 2 (nominally maintained by me). Particularly 
>> for FF2, as it support user-created boss characters, so contributors could 
>> just create VPKs of each boss along with their configuration file.
>> 
>> Needless to say, I wholeheartedly support the idea of being able to serve 
>> VPKs to clients. The L4D and L4D2 server owners would love it if you would 
>> add this ability to those games as well, since campaigns are distributed via 
>> VPK.
>> 
>> However, when talking to FlaminSarge earlier, this came up in our 
>> conversation:
>> 
>> 7:42 PM - Powerlord: Anyway, I was just thinking you could download the 
>> models, materials, and sounds up front if you needed them. Or if the server 
>> itself could send back the VPK if they were used on teh server side (which 
>> fastdownload can't)
>> 7:43 PM - FlaminSarge…: you could certainly distribute them as a vpk
>> 7:43 PM - FlaminSarge…: but updating would prove painful
>> 7:43 PM - FlaminSarge…: or rather, annoying.
>> 7:43 PM - Powerlord: Actually, if the server can figure out which vpk a file 
>> is in and offer that to the client, why wouldn't that work on a 
>> fastdownload? Clearly testing is necessary
>> 7:43 PM - FlaminSarge…: yes, but will a client load the VPK in time?
>> 7:44 PM - FlaminSarge…: and what happens when a VPK has been updated but has 
>> the same name?
>> 7:44 PM - Powerlord: Oh, true.
>> 7:44 PM - FlaminSarge…: servers cannot check vpk versions
>> 7:44 PM - FlaminSarge…: even though vpks support version info
>> 
>> So, the problem then becomes "Can the client tell when their VPK is out of 
>> date and download the newer version automatically?"
>> 
>> 
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