I'd assume they do, for otherwise each time valve updates VPK files, they have
to be completely redownloaded by the servers....
>________________________________
> From: Netshroud <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Sent: Thursday, 21 February 2013, 8:03
>Subject: Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
>
>
>> 7:44 PM - FlaminSarge…: even though vpks support version info
>
>They do? I was under the impression that VPKs had a format version, but not a
>content version.
>
>On 21/02/2013, at 5:48 PM, Ross Bemrose <[email protected]> wrote:
>
>> On 2/20/2013 12:35 PM, Fletcher Dunn wrote:
>>> I've also considered adding functionality for clients to download VPK's
>>> from gameservers, as opposed to individual files. Then the VPK would be
>>> mounted as a map search path. This has the added benefit that it allows
>>> custom map assets to override shipping assets. (Something which is no
>>> longer possible, since the tf/download folder, where the client will place
>>> downloaded files, is the LAST search path --- this is for security
>>> reasons.) It would also mean revving the custom assets would be simpler.
>>> If there is interest in this functionality, let me know, I could look into
>>> it.
>> I missed this from your post earlier.
>>
>> The ability to download VPKs would make it a lot easier for mods which use a
>> lot of models, materials, and sounds, like Vs. Saxton Hale (maintained by
>> FlaminSarge) and Freak Fortress 2 (nominally maintained by me). Particularly
>> for FF2, as it support user-created boss characters, so contributors could
>> just create VPKs of each boss along with their configuration file.
>>
>> Needless to say, I wholeheartedly support the idea of being able to serve
>> VPKs to clients. The L4D and L4D2 server owners would love it if you would
>> add this ability to those games as well, since campaigns are distributed via
>> VPK.
>>
>> However, when talking to FlaminSarge earlier, this came up in our
>> conversation:
>>
>> 7:42 PM - Powerlord: Anyway, I was just thinking you could download the
>> models, materials, and sounds up front if you needed them. Or if the server
>> itself could send back the VPK if they were used on teh server side (which
>> fastdownload can't)
>> 7:43 PM - FlaminSarge…: you could certainly distribute them as a vpk
>> 7:43 PM - FlaminSarge…: but updating would prove painful
>> 7:43 PM - FlaminSarge…: or rather, annoying.
>> 7:43 PM - Powerlord: Actually, if the server can figure out which vpk a file
>> is in and offer that to the client, why wouldn't that work on a
>> fastdownload? Clearly testing is necessary
>> 7:43 PM - FlaminSarge…: yes, but will a client load the VPK in time?
>> 7:44 PM - FlaminSarge…: and what happens when a VPK has been updated but has
>> the same name?
>> 7:44 PM - Powerlord: Oh, true.
>> 7:44 PM - FlaminSarge…: servers cannot check vpk versions
>> 7:44 PM - FlaminSarge…: even though vpks support version info
>>
>> So, the problem then becomes "Can the client tell when their VPK is out of
>> date and download the newer version automatically?"
>>
>>
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