You could also use a caching proxy.

On 26/02/2013, at 9:58 PM, Jesse Molina <[email protected]> wrote:

> 
> I use a central vanilla/original installation to sync up multiple real game 
> servers.
> 
> People who do symlinking probably already do this.
> 
> It means I only have to download from Valve once, per game, instead of for 
> each game server.  In my case, I have five real TF2 game servers, and one 
> central base installation.
> 
> If you are a GSP and want to make setup of new servers quick, you probably do 
> this.
> 
> You would want to run this on a customized server if, for some reason, you 
> wanted to restore it to it's original form.
> 
> 
> 
> Valentin G. wrote:
>> Well, wouldn't it delete any and all custom content then (even maps)? I
>> don't think that this would be a good thing, but I agree that SteamCMD
>> could be better at cleaning up dead things.
>> 
>> 
>> On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina <[email protected]> wrote:
>> 
>>> 
>>> Dear Valve
>>> 
>>> When SteamCMD is used to update an existing game server installation,
>>> please add an optional argument which will delete all unknown files.
>>> 
>>> Basically, I want rsync -a --delete.
>>> 
>>> There have been a number of times in the past when files have been removed
>>> from upstream, but those removals/changes don't get propagated down.  These
>>> files end up abandoned.
>>> 
>>> This will make it so that I don't have to download an entirely new
>>> installation every couple of months, just to make sure it's really clean.
>>> 
>>> Thanks for your consideration
>>> 
>>> 
>>> 
>>> --
>>> # Jesse Molina
>>> # Mail = [email protected]
>>> # Cell = 1-602-323-7608
>>> 
>>> 
>>> 
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> 
> -- 
> # Jesse Molina
> # Mail = [email protected]
> # Cell = 1-602-323-7608
> 
> 
> 
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