Could anyone help me with this please. I know the cause of choke and I have
done lots of reading on server rates etc. Can Valve actually recommend a
server configuration for 32 man servers. I have confirmed with my host that
it is not a network issue. Everything runs great. It's not a CPU issue
either. Server are running on E3-1230 3.2 GHz because it happens when the
server has about 20 people in it as well.

These are my current configs. Some of them are just overboard like my
minrate but I get enough bandwidth and speed to be able to get that.

sv_minrate 100000
sv_maxrate 200000
sv_max_queries_sec 3
sv_max_queries_sec_global 100000
sv_maxupdaterate 67
sv_minupdaterate 40
sv_maxcmdrate 67
sv_mincmdrate 60
net_maxcleartime 0
net_splitpacket_maxrate 1000000

I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as
well so in and out on all clients would be synced up. So I toned the
minimum rate down to 40 and I still saw that rubberband lag on my
net_graph. It lasts for literally a split second. Happens every 10-20
minutes. The server is running on a SSD as well. Could this be a HDD issue?

Any help from Valve as to what suggested server rates for 32 man servers
would be great since the documentation hasn't really been very specific
after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on
the command line as well - don't know if that helps
relieve unnecessary load off the CPU or not but do it anyway.

Server run GREAT. No lag at all when the servers full. No body complains
except when it rubberbands like that.
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