Could anyone help me with this please. I know the cause of choke and I have done lots of reading on server rates etc. Can Valve actually recommend a server configuration for 32 man servers. I have confirmed with my host that it is not a network issue. Everything runs great. It's not a CPU issue either. Server are running on E3-1230 3.2 GHz because it happens when the server has about 20 people in it as well.
These are my current configs. Some of them are just overboard like my minrate but I get enough bandwidth and speed to be able to get that. sv_minrate 100000 sv_maxrate 200000 sv_max_queries_sec 3 sv_max_queries_sec_global 100000 sv_maxupdaterate 67 sv_minupdaterate 40 sv_maxcmdrate 67 sv_mincmdrate 60 net_maxcleartime 0 net_splitpacket_maxrate 1000000 I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as well so in and out on all clients would be synced up. So I toned the minimum rate down to 40 and I still saw that rubberband lag on my net_graph. It lasts for literally a split second. Happens every 10-20 minutes. The server is running on a SSD as well. Could this be a HDD issue? Any help from Valve as to what suggested server rates for 32 man servers would be great since the documentation hasn't really been very specific after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on the command line as well - don't know if that helps relieve unnecessary load off the CPU or not but do it anyway. Server run GREAT. No lag at all when the servers full. No body complains except when it rubberbands like that.
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