Will this change be reflected in steam.inf?

On Fri, Mar 8, 2013 at 9:18 AM, Fletcher Dunn
<[email protected]>wrote:

> Each game's dedicated server will have a new AppID.  I've updated this
> wiki page with the assigned numbers:
>
> https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Ross Bemrose
> Sent: Friday, March 08, 2013 8:51 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
>
> Will the final server use the same appid (229830), or will it have a
> different one?
>
> Also, will different OB games be using different appids or will they be
> using steamcmd's +app_set_config directive to specify which game it is like
> Counter-Strike: Condition Zero does for appid 90 for goldsrc?
>
> On Fri, Mar 8, 2013 at 10:52 AM, Fletcher Dunn <
> [email protected]> wrote:
> > I think this might actually be possible.  (Cannot confirm for sure.)
>  Somebody ought to give it a try and see what happens (when the server is
> released, that is).  Just delete the directory with the name that's a big
> hash, and then run an update (make sure to specify "validate") which will
> validate all the files.
> >
> > But just a reminder that there won't be a stampede.  We'll give people
> plenty of time to download and configure their server.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > Abdulrahman Abdulkawi
> > Sent: Friday, March 08, 2013 7:20 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >
> > How would one go from using the TF2 Beta installation as a non-beta TF2
> server for when SteamPipe is released. I'm hoping to do this to avoid
> having to download all the files during the stampede.
> >
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Wed, 6 Mar 2013 22:31:42 +0000
> >> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >>
> >> No support for downloading VPK's from the server right now.
> >> The fastdownload server doesn't know how to work with VPK's, either.
> >> We're stuck with loose files for now for files downloaded from the
> server.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Kyle
> >> Sanderson
> >> Sent: Wednesday, March 06, 2013 2:06 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >>
> >> What about manually shipping VPKs (server side) without the workshop?
> Can we package all of our static assets into a VPK (models/sounds/etc)?
> >>
> >> Thanks,
> >> Kyle.
> >> On 6 Mar 2013 16:51, "Fletcher Dunn" <[email protected]>
> wrote:
> >>
> >> > Workshop integration is something we want to do in the future, but
> >> > it's not part of the immediate task list.
> >> >
> >> > -----Original Message-----
> >> > From: [email protected] [mailto:
> >> > [email protected]] On Behalf Of Erik-jan
> >> > Riemers
> >> > Sent: Wednesday, March 06, 2013 1:38 PM
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Mandatory TF2 Beta update released
> >> >
> >> > Any word on how the client will know if a vpk is "newer" and
> >> > redownloads it? There was word on a text file included in the vpk, or
> did I miss that?
> >> >
> >> > -----Original Message-----
> >> > From: [email protected]
> >> > [mailto:[email protected]] On Behalf Of
> >> > Fletcher Dunn
> >> > Sent: woensdag 6 maart 2013 21:24
> >> > To: Half-Life dedicated Win32 server mailing list (
> >> > [email protected]); Half-Life dedicated Linux server
> >> > mailing list ([email protected]);
> >> > [email protected]
> >> > Subject: [hlds_linux] Mandatory TF2 Beta update released
> >> >
> >> > Thanks again to those who have been testing.  This update is around
> >> > 100MB download.
> >> >
> >> > Team Fortress 2 Beta:
> >> > * Synced with latest changes from release game
> >> > * Moved several more files into VPK
> >> > * Further load time optimizations
> >> > * Basic implementation of sv_pure working using signed VPK files.
> >> > See tf/cfg/pure_server_whitelist_base.txt for more details.
> >> > * VPK tool: Added RSA public/private key generation and signing
> >> > functionality.  (Only on Windows.)
> >> >
> >> > Known issues:
> >> > * Clients mounting custom VPK's might still get kicked when
> >> > connecting to pure servers.
> >> > * RSA key signing not working on Windows version of VPK tool.
> >> > * Linux/OSX clients might fail to connect to pure server.
> >> >
> >> > _______________________________________________
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> >> >
> >> > _______________________________________________
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> >> >
> >> > _______________________________________________
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> >> >
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> >>
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> >
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>
>
> --
> Ross Bemrose
>
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