It's not specific to the latest beta update, but since one of the latest, my TF2 Beta server crash every time after it makes a GC connection. Backtrace: (gdb) bt #0 0xf74836bc in ThreadInterlockedCompareExchangePointer () from bin/libtier0_srv.so #1 0xeec97919 in GCSDK::CProtoBufMsgMemoryPool<CMsgSOCacheSubscriptionCheck>::Free(CMsgSOCacheSubscriptionCheck*) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #2 0xeec9d044 in GCSDK::CGCSOCacheSubscriptionCheck::BYieldingRunGCJob(GCSDK::IMsgNetPacket*) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #3 0xeeca0f02 in GCSDK::CJob::BRunProxy(void*) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #4 0xf7389d0a in Coroutine_Launch(CCoroutine&) () from bin/libvstdlib_srv.so #5 0xf738a48f in Internal_Coroutine_Continue(int, char const*, char const*) () from bin/libvstdlib_srv.so #6 0xf738a7b0 in Coroutine_Continue () from bin/libvstdlib_srv.so #7 0xeeca15b3 in GCSDK::CJob::Continue() () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #8 0xeeca53a4 in GCSDK::CJobMgr::BLaunchJobFromNetworkMsg(void*, GCSDK::JobMsgInfo_t const&, GCSDK::IMsgNetPacket*) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #9 0xeeca6e71 in GCSDK::CJobMgr::BRouteMsgToJob(void*, GCSDK::IMsgNetPacket*, GCSDK::JobMsgInfo_t const&) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #10 0xeec939ef in GCSDK::CGCClient::OnGCMessageAvailable(GCMessageAvailable_t*) () from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so #11 0xf77b5daa in ?? () from bin/libsteam_api.so #12 0xf77b65ba in ?? () from bin/libsteam_api.so #13 0xf77b86eb in Steam_RunCallbacks () from bin/libsteam_api.so #14 0xf77baa47 in SteamGameServer_RunCallbacks () from bin/libsteam_api.so #15 0xf64230d2 in SV_Frame(bool) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #16 0xf63a48f7 in _Host_RunFrame_Server(bool) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #17 0xf63a5596 in _Host_RunFrame(float) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #18 0xf63a6018 in Host_RunFrame(float) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #19 0xf63afb9d in CHostState::State_Run(float) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #20 0xf63afdba in CHostState::FrameUpdate(float) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so #21 0xf63afeb9 in HostState_Frame(float) () from /home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
2013/3/20 Ross Bemrose <[email protected]> > I'd install this on my test server, but right now steamcmd can't seem > to connect to Steam and is throwing all sorts of interesting errors, > such as: > > Connecting anonymously to Steam Public...Login Failure: No Connection > > Connecting anonymously to Steam Public...Login Failure: Try another CM > > Connecting anonymously to Steam Public...Failed to receive license info. > > (Note that these are from different update attempts) > > On Wed, Mar 20, 2013 at 4:47 PM, Fletcher Dunn > <[email protected]> wrote: > > Betas for TF2, CS:S, DoD:S, and HL2:DM: > > > > * Linux client: Fixed crash trying to connect to server with any setting > > other than sv_pure -1. > > > > * Linux client: VPK tool now supports signature functionality > > > > * Client and dedicated server: fixed sv_pure command not showing current > > pure status > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > -- > Ross Bemrose > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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