You are getting the same crash I reported here: https://github.com/ValveSoftware/Source-1-Games/issues/232
2013/3/21 Kevin Adler <[email protected]> > So I decided to play around with the SteamPipe beta tonight to be ready > for the eventual update. Installing the game went smoothly and I eventually > figured out the autoupdate stuff, which isn't documented. Anyway, the > problem I'm having is that the server keeps getting an error on startup. > I'm not sure what the problem is and all the hits on google are pretty old > and seem to deal with mods, but this is a vanilla server. Note that I have > a normal TF2 server and L4D2 server already running, thus the port > messages. Also, initially I was running as mvm mode, but I saw some forum > post about issues with bots could be causing the problem so I switched to > 2fort, which didn't help. I also removed the server.cfg to see if something > in there could be causing the problem, but again that didn't help. Any > clues? > > Once it gets to the corrupted linked list issue, it just sits there. I > eventually kill it with ctrl-c. > > zeke@adama:/opt/tf2> ./srcds_run -game tf +map ctf_2fort -autoupdate > -steam_dir /opt/steamcmd -steamcmd_script $PWD/update.txt > Auto detecting CPU > Using default binary: ./srcds_linux > Server will auto-restart if there is a crash. > Updating server using Steam. > ---------------------------- > Redirecting stderr to '/home/zeke/Steam/logs/stderr.txt' > [ 0%] Checking for available updates... > [ 0%] Download complete. > [----] Verifying installation... > Steam Console Client (c) Valve Corporation > -- type 'quit' to exit -- > Loading Steam3...OK. > Loading Steam2...OK. > login anonymous > > Connecting anonymously to Steam Public...Success. > force_install_dir /opt/tf2 > app_update 229830 > Success! App '229830' already up to date. > ---------------------------- > Using breakpad minidump system > Using breakpad crash handler > > Console initialized. > Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure > server operation. > Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure > server operation. > Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for > pure server operation. > Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for > pure server operation. > Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure > server operation. > Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure > server operation. > Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server > operation. > Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server > operation. > Loaded 1213 VPK file hashes from /opt/tf2/hl2/hl2_textures.vpk for pure > server operation. > Loaded 574 VPK file hashes from /opt/tf2/hl2/hl2_sound_vo_english.vpk for > pure server operation. > Loaded 381 VPK file hashes from /opt/tf2/hl2/hl2_sound_misc.vpk for pure > server operation. > Loaded 432 VPK file hashes from /opt/tf2/hl2/hl2_misc.vpk for pure server > operation. > Loaded 5 VPK file hashes from /opt/tf2/platform/platform_misc.vpk for pure > server operation. > Game_srv.so loaded for "Team Fortress" > Setting breakpad minidump AppID = 520 > Forcing breakpad minidump interfaces to load > dlopen failed trying to load: > /home/zeke/.steam/sdk32/steamclient.so > with error: > /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No > such file or directory > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > maxplayers set to 24 > No '-replayserverdir' parameter found - using default replay folder. > Replay: Creating thread pool...succeeded. > Replay: Starting thread pool with 4 threads...succeeded. > Cleaning files from temp dir, "/opt/tf2/tf/replay/server/tmp/" ...no files > removed. > Unknown command "r_decal_cullsize" > Unknown command "startupmenu" > WARNING: Port 27015 was unavailable - bound to port 27017 instead > WARNING: Port 27005 was unavailable - bound to port 27006 instead > WARNING: Port 27020 was unavailable - bound to port 27021 instead > Network: IP 10.0.0.10, mode MP, dedicated Yes, ports 27017 SV / 27006 CL > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file server.cfg > Initializing Steam libraries for secure Internet server > [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. > dlopen failed trying to load: > /home/zeke/.steam/sdk32/steamclient.so > with error: > /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No > such file or directory > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Logging into anonymous gameserver account. > 'server.cfg' not present; not executing. > 'ctf_2fort.cfg' not present; not executing. > Sending CMsgGameServerMatchmakingStatus > (state=ServerMatchmakingState_NOT_PARTICIPATING) > Connection to Steam servers successful. > Public IP is 96.42.210.150. > Assigned anonymous gameserver Steam ID [A-1:66523137(3324)]. > VAC secure mode is activated. > Connection to game coordinator established. > *** Error in `./srcds_linux': corrupted double-linked list: 0x1377c7a0 *** > Wed Mar 20 21:56:05 CDT 2013: Server Quit > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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