You are getting the same crash I reported here:
https://github.com/ValveSoftware/Source-1-Games/issues/232


2013/3/21 Kevin Adler <[email protected]>

> So I decided to play around with the SteamPipe beta tonight to be ready
> for the eventual update. Installing the game went smoothly and I eventually
> figured out the autoupdate stuff, which isn't documented. Anyway, the
> problem I'm having is that the server keeps getting an error on startup.
> I'm not sure what the problem is and all the hits on google are pretty old
> and seem to deal with mods, but this is a vanilla server. Note that I have
> a normal TF2 server and L4D2 server already running, thus the port
> messages. Also, initially I was running as mvm mode, but I saw some forum
> post about issues with bots could be causing the problem so I switched to
> 2fort, which didn't help. I also removed the server.cfg to see if something
> in there could be causing the problem, but again that didn't help. Any
> clues?
>
> Once it gets to the corrupted linked list issue, it just sits there. I
> eventually kill it with ctrl-c.
>
> zeke@adama:/opt/tf2> ./srcds_run -game tf +map ctf_2fort -autoupdate
> -steam_dir /opt/steamcmd -steamcmd_script $PWD/update.txt
> Auto detecting CPU
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> Updating server using Steam.
> ----------------------------
> Redirecting stderr to '/home/zeke/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Download complete.
> [----] Verifying installation...
> Steam Console Client (c) Valve Corporation
> -- type 'quit' to exit --
> Loading Steam3...OK.
> Loading Steam2...OK.
> login anonymous
>
> Connecting anonymously to Steam Public...Success.
> force_install_dir /opt/tf2
> app_update 229830
> Success! App '229830' already up to date.
> ----------------------------
> Using breakpad minidump system
> Using breakpad crash handler
>
> Console initialized.
> Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure
> server operation.
> Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure
> server operation.
> Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for
> pure server operation.
> Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for
> pure server operation.
> Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure
> server operation.
> Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure
> server operation.
> Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server
> operation.
> Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server
> operation.
> Loaded 1213 VPK file hashes from /opt/tf2/hl2/hl2_textures.vpk for pure
> server operation.
> Loaded 574 VPK file hashes from /opt/tf2/hl2/hl2_sound_vo_english.vpk for
> pure server operation.
> Loaded 381 VPK file hashes from /opt/tf2/hl2/hl2_sound_misc.vpk for pure
> server operation.
> Loaded 432 VPK file hashes from /opt/tf2/hl2/hl2_misc.vpk for pure server
> operation.
> Loaded 5 VPK file hashes from /opt/tf2/platform/platform_misc.vpk for pure
> server operation.
> Game_srv.so loaded for "Team Fortress"
> Setting breakpad minidump AppID = 520
> Forcing breakpad minidump interfaces to load
> dlopen failed trying to load:
> /home/zeke/.steam/sdk32/steamclient.so
> with error:
> /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> maxplayers set to 24
> No '-replayserverdir' parameter found - using default replay folder.
> Replay: Creating thread pool...succeeded.
> Replay: Starting thread pool with 4 threads...succeeded.
> Cleaning files from temp dir, "/opt/tf2/tf/replay/server/tmp/" ...no files
> removed.
> Unknown command "r_decal_cullsize"
> Unknown command "startupmenu"
> WARNING: Port 27015 was unavailable - bound to port 27017 instead
> WARNING: Port 27005 was unavailable - bound to port 27006 instead
> WARNING: Port 27020 was unavailable - bound to port 27021 instead
> Network: IP 10.0.0.10, mode MP, dedicated Yes, ports 27017 SV / 27006 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file server.cfg
> Initializing Steam libraries for secure Internet server
> [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
> dlopen failed trying to load:
> /home/zeke/.steam/sdk32/steamclient.so
> with error:
> /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Logging into anonymous gameserver account.
> 'server.cfg' not present; not executing.
> 'ctf_2fort.cfg' not present; not executing.
> Sending CMsgGameServerMatchmakingStatus
> (state=ServerMatchmakingState_NOT_PARTICIPATING)
> Connection to Steam servers successful.
>    Public IP is 96.42.210.150.
> Assigned anonymous gameserver Steam ID [A-1:66523137(3324)].
> VAC secure mode is activated.
> Connection to game coordinator established.
> *** Error in `./srcds_linux': corrupted double-linked list: 0x1377c7a0 ***
> Wed Mar 20 21:56:05 CDT 2013: Server Quit
>
>
>
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