Its about the hidden motd, pinion uses this feature to probably remove ads
after the client has viewed it. We use that feature to set a url to allow
clients to tune in to streaming radio and other things... I dont think this
should be removed. Pinion should fix their bloody hit system. Its been
failing a lot lately.

On 29 March 2013 22:13, List User <[email protected]> wrote:

>  Wasn't Pinion claiming VALVe is working with them? If so, why would a
> VAVLe employee say that they are going to drop the MOTD feature. Doesn't
> make sense.
>
>
>
> On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:
>
> I agree with Paul. Pinion needs to be changed if someone cheats their
> system like this.
>
> On 29 March 2013 21:52, Paul <[email protected]> wrote:
>
>> If this is all true, Pinion could solve their problems by doing more with
>> JavaScript and possibly Flash to verify if a user is actually viewing the
>> ad. One great example is using JavaScript's onmousemove event. Everyone
>> shouldn't be restricted/punished with a rumored MOTD change just because of
>> Pinion's ad security being flawed (supposedly). That's not our or Valve's
>> problem, that's their problem and there are ways for them to fix it if
>> Pinion have half decent developers on their team.
>>
>>
>> On 29 March 2013 21:45, ics <[email protected]> wrote:
>>
>>> It's another kick in the face for some if MOTD is being removed.
>>> Instead, it should be re-invented. However about no one reads motd unless
>>> they have to.
>>>
>>> Some mods need it badly, some don't. Personally i would settle for
>>> something like L4D series have, a banner and some text about the server &
>>> community. There was talk back then to add a button similiar like L4D2 has
>>> to allow people directly to join to the steamcommunity that the server has
>>> on it's configs. That never came to pass and it has been 2+ years.
>>>
>>> I could care less about Pinion but it seems to be the main cause for
>>> things like this to happen. Dammit.
>>>
>>> -ics
>>>
>>> Doctor McKay kirjoitti:
>>>
>>>> Rumor that Valve is considering removing the MOTD entirely. <
>>>> https://forums.alliedmods.net/showthread.php?p=1922141#post1922141>
>>>>
>>>> Because of this, I decided to compile a list <
>>>> https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>
>>>> of plugins that would entirely or partially break if this change was made.
>>>>
>>>>
>>>>
>>>> Doctor McKay
>>>> http://www.doctormckay.com
>>>> [email protected] <mailto:[email protected]>
>>>>
>>>>
>>>>
>>>> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <[email protected] <mailto:
>>>> [email protected]>> wrote:
>>>>
>>>>     Where did you hear this "rumor" from?
>>>>
>>>>
>>>>     On Fri, Mar 29, 2013 at 2:15 PM, Paul <[email protected]
>>>>      <mailto:[email protected]>> wrote:
>>>>
>>>>         Disabling window.open(...)'s JavaScript function wouldn't
>>>>         effect pop-up screens, however if the rumor that I've heard is
>>>>         true then that would indeed be bad for such plugins, and could
>>>>         see the community shrink on TF2 as a result.
>>>>
>>>>
>>>>         On 29 March 2013 16:42, Mart-Jan Reeuwijk <[email protected]
>>>>          <mailto:[email protected]>> wrote:
>>>>
>>>>
>>>>             Hmm, pop-up screens for plugins like !bp and many others
>>>>             are done by users, but its the server's plugin that pops
>>>>             the requested webpage to the client. I'd hate to see such
>>>>             go, unless some can be worked out with the steam overlay
>>>>             browser, but that would cause a lot of abuse is my guess.
>>>>             (servers loading up a huge site in there without the
>>>>             player aware etc).
>>>>
>>>>             If it would be in the form of temporary "links" (bookmark)
>>>>             in the bar on top of the overlay browser, that those only
>>>>             get opened when the client clicks on them, that would end
>>>>             any form of abuse.
>>>>
>>>>
>>>> ------------------------------------------------------------------------
>>>>                 *From:* Paul <[email protected]
>>>>                 <mailto:[email protected]>>
>>>>                 *To:* Half-Life dedicated Win32 server mailing list
>>>>                 <[email protected]
>>>>                 <mailto:[email protected]>>
>>>>                 *Sent:* Friday, 29 March 2013, 10:15
>>>>
>>>>                 *Subject:* Re: [hlds] Suggestion and query regarding
>>>> MOTD
>>>>
>>>>
>>>>                 Hi guys,
>>>>                 Yes I understand what you're saying. That isn't what I
>>>>                 mean though. I've heard rumors (yes, on a forum, not
>>>>                 exactly a reliable source I know) that there are plans
>>>>                 in the works to make a massive change to the MOTD so
>>>>                 that it can't be used by server plugins mid-game, and
>>>>                 that it will only be usable at the beginning (when you
>>>>                 connect), presumably due to rare problems such as what
>>>>                 I mentioned occurring on certain servers. I'm guessing
>>>>                 the rumors aren't true, but even so I was suggesting
>>>>                 that it if the rumors are true that instead of doing
>>>>                 that you could fix the problem by disabling the
>>>>                 functionality of JavaScript's window.open(...),
>>>>                 alert(...) and confirm(...) functions. Disabling those
>>>>                 three functions would prevent any webpages that are
>>>>                 loaded in the MOTD from either making an additional
>>>>                 popup window, or temporarily losing mouse focus in the
>>>>                 game to an alert/confirm box. Hopefully I've made
>>>>                 myself a little clearer now, I didn't mean Java, I do
>>>>                 mean JavaScript.
>>>>
>>>>                 Many thanks,
>>>>                 Paul.
>>>>
>>>>                 _______________________________________________
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>>>>
>>>>
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>>>
>>>
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