This update definitely fixed custom hitsounds not working on non-steampipe 
servers with sv_pure. (I did have to verify local content to get the update, 
but that feature now clips along at 245MB/s off my SSD... easily 3x faster than 
the pre-steampipe system. Woot.)

Thanks for working late. :)

- Peter


On Apr 25, 2013, at 22:46 PM, Fletcher Dunn <[email protected]> wrote:

> We’ve released optional updates to the SteamPipe beta client and dedicated 
> server:
> 
> Source engine:
> * motd file(s) changed to work like the mapcycle file.  It goes in the cfg 
> folder by default, but will fallback to the root folder if not found in the 
> cfg folder.  Motd.txt and motd_text.txt files are no longer shipped.  
> Instead, we ship xxx_default.txt files.
> * Greatly reduced memory usage
> * Implicitly hardcode several rules to the end of the sv_pure rule list.  
> (These rules will eventually be visible by typing sv_pure, so you can see 
> exactoly the effective rules that are in effect --- but there is a bug 
> preventing the proper display that will be fixed soon.)
> * Fix bugs causing some file system queries to ignore pure server rules.
> * Added dummy sv_consistency convar to client to prevent auto banning by old 
> versions of SMAC.  (Note: this kludge will be removed soon.  Please update 
> your servers to avoid angering your players.)
> _______________________________________________
> hlds_announce mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce


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