This update definitely fixed custom hitsounds not working on non-steampipe servers with sv_pure. (I did have to verify local content to get the update, but that feature now clips along at 245MB/s off my SSD... easily 3x faster than the pre-steampipe system. Woot.)
Thanks for working late. :) - Peter On Apr 25, 2013, at 22:46 PM, Fletcher Dunn <[email protected]> wrote: > We’ve released optional updates to the SteamPipe beta client and dedicated > server: > > Source engine: > * motd file(s) changed to work like the mapcycle file. It goes in the cfg > folder by default, but will fallback to the root folder if not found in the > cfg folder. Motd.txt and motd_text.txt files are no longer shipped. > Instead, we ship xxx_default.txt files. > * Greatly reduced memory usage > * Implicitly hardcode several rules to the end of the sv_pure rule list. > (These rules will eventually be visible by typing sv_pure, so you can see > exactoly the effective rules that are in effect --- but there is a bug > preventing the proper display that will be fixed soon.) > * Fix bugs causing some file system queries to ignore pure server rules. > * Added dummy sv_consistency convar to client to prevent auto banning by old > versions of SMAC. (Note: this kludge will be removed soon. Please update > your servers to avoid angering your players.) > _______________________________________________ > hlds_announce mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

