Windows media player and srcdsfpsbooster do the same exact thing, and since
the fps is locked at the tickrate it won't make any difference, and I'm not
even aware of a pingbooster for css, pingboosting was available in 1.6.
----- Original Message -----
From: "Flickshot Tech" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Friday, April 26, 2013 2:05 AM
Subject: Re: [hlds] Server 'jitter' / studder
Whoops forgot its everything haha.
Game is CounterStrike Source.
Been running the servers for well on 3 years now i think.
I run a ping booster, srcdsfpsbooster and windows media player haha.
Nothing has changed leading up to or after the Counterstrike Source
steampipe update. So im at a loss as to what the problem is :/
Thanks
On 26/04/2013, at 5:05 PM, Fletcher Dunn wrote:
You're gonna have to tell us which game you're talking about. :)
Also, if you are running Windows, we have some good performance tools we
can get you hooked up with that will help identify the causes of those
issues. If you are willing to install and run some software and perform
a reasonably disciplined investigating of the problem, email me back
directly and I can get you hooked up.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Flickshot Tech
Sent: Thursday, April 25, 2013 9:50 PM
To: [email protected]
Subject: [hlds] Server 'jitter' / studder
Hi All.
Sorry if this topic has been covered lately. Just rejoined this mailing
list.
Wondering if any others out there have had players complaining of
'jitter' or studder ingame.
It's becoming a huge problem and only kicked in after the steampipe
update.
Weirdly though, only some players have this problem and others do not.
Often the players that have the problem, will not have issues on any
other servers.
Has anyone else had this problem? Is there a fix?
Thanks heaps!
4square
www.flickshot.co.nz
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